Fantasy is your rule as primary, you can make everything to the level compared to it's theme (it may be winter level, just as original Distant Screams). I will be pleased if it will be in a prefab method (just a brushmodel to be imported in map), but you can also make the level's draft as well as I will send you shared folder with source file in my Dropbox. Copy it in your Quake3/missionpack/maps directory. If you choose the second method, the draft, please, make only layout which I will be based on. You can add few items that will be probably moved a bit due to the details included later...
ID Software has used caulked brushes within the terrain shape to block some vis in the original level as well. It may strongly help in render... We/I can inspire our/my level by this feature to have r_speeds improved.
As to the textures, I decided to use original textures located in missionpack pk3's, but some custom are welcome as well. I can also make some PhotoShop drafts to be used, saved as PSD files. If you own PhotoShop, you can open these drafts and make some clever textures to be used. I will create a directory structure if needed. PSD files are able to open in GIMP as well, but effects and blending used in drafts won't work anyway. You can temporarily download trial version of PhotoShop and if you have enough money, also buy a serial number if you decide to use PS in your next projects, to open drafts properly...
If you have anything to say publicly, use this thread. If you want to make it private, PM me or write an email to marPolda [atSign] gmail [dotSign] com
The only really wanted rule is owning of Team Arena copy...
I wish you a good day and see you on the mapping table

//EDIT: The link to the Dropbox shared folder: https://www.dropbox.com/sh/dq1bbkbn5s9en4c/OlVcQK5AB-
Please write me if you want to be the second author...
As said, the duo works effectively than one
