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Team Arena map running problems
https://www.quake3world.com/forum/viewtopic.php?f=10&t=47596
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Author:  CZghost [ 05-12-2012 08:52 AM ]
Post subject:  Team Arena map running problems

I've compiled my map czq3p61ctf1 with videotexture (defined in shader), tried to launch in TA, and the game shuts down while red text blink on screen: Requested feature was omitted at compile time

This happened after changing team mark 'noreplace' textures by original team mark textures and spreadscreen by videoscreen... What does it mean? How to eliminate this issue?

Author:  obsidian [ 05-12-2012 06:53 PM ]
Post subject:  Re: Team Arena map running problems

http://lmgtfy.com/?q=Requested+feature+ ... mpile+time :)

Hint: see first link, the note about the .jpg

Author:  CZghost [ 05-12-2012 10:41 PM ]
Post subject:  Re: Team Arena map running problems

Thank you, now it's working. I only need to compile AAS and include it into PK3. Then I'll release the map ;)

Author:  CZghost [ 05-13-2012 06:02 AM ]
Post subject:  Re: Team Arena map running problems

Opposing Teams (CZQ3P61CTF1) released

Added bot support, included levelvideo to the large screens.
You can grab the map at viewtopic.php?f=10&t=47603.

Map was submitted also to ..::LVL.
13/5/2012 :arrow: Map still isn't in map queue, will be added after some time...
13/5/2012 :arrow: After the map will be in queue avaible, let someone to write nice review ;)

#----------------------------------------------------------------------------------------------#
Map's avaible in my Dropbox. Go to level topic and start downloading...

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