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Gibblet
Gibblet
Joined: 14 Nov 2010
Posts: 21
PostPosted: 03-30-2012 11:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


How can i create my own texture sub category just like gothic and base in q3?

Image



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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 483
PostPosted: 03-30-2012 11:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


specify it in the shader name, example:

http://www.pasteall.org/30530




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Gibblet
Gibblet
Joined: 14 Nov 2010
Posts: 21
PostPosted: 03-30-2012 11:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanx



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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 03-31-2012 02:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


Simply naming folders with X_wall, X_floor where X is the same works for me.




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 03-31-2012 02:48 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Fjoggs wrote:
Simply naming folders with X_wall, X_floor where X is the same works for me.

I can only agree... I've made lots of testing textures, made testing folders with X_Y (X=base name; Y=folder variations)

@voyager One question about textures: What tool U use for textures making, or what tool you whish to use? GIMP or Photoshop?



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Gibblet
Gibblet
Joined: 14 Nov 2010
Posts: 21
PostPosted: 03-31-2012 04:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost
Gimp, i like free and easy to learn apps like blender and gimp.



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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 04-01-2012 12:55 AM           Profile   Send private message  E-mail  Edit post Reply with quote


voyager wrote:
CZghost
Gimp, i like free and easy to learn apps like blender and gimp.

I agree... Photoshop is too expensive. For 11 thousand CZK I can buy new printer instead...



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