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Textures sub category
https://www.quake3world.com/forum/viewtopic.php?f=10&t=47401
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Author:  voyager [ 03-30-2012 11:06 AM ]
Post subject:  Textures sub category

How can i create my own texture sub category just like gothic and base in q3?

Image

Author:  Theftbot [ 03-30-2012 11:36 AM ]
Post subject:  Re: Textures sub category

specify it in the shader name, example:

http://www.pasteall.org/30530

Author:  voyager [ 03-30-2012 11:46 PM ]
Post subject:  Re: Textures sub category

Thanx

Author:  Fjoggs [ 03-31-2012 02:31 AM ]
Post subject:  Re: Textures sub category

Simply naming folders with X_wall, X_floor where X is the same works for me.

Author:  CZghost [ 03-31-2012 02:48 AM ]
Post subject:  Re: Textures sub category

Fjoggs wrote:
Simply naming folders with X_wall, X_floor where X is the same works for me.

I can only agree... I've made lots of testing textures, made testing folders with X_Y (X=base name; Y=folder variations)

@voyager One question about textures: What tool U use for textures making, or what tool you whish to use? GIMP or Photoshop?

Author:  voyager [ 03-31-2012 04:20 AM ]
Post subject:  Re: Textures sub category

CZghost
Gimp, i like free and easy to learn apps like blender and gimp.

Author:  CZghost [ 04-01-2012 12:55 AM ]
Post subject:  Re: Textures sub category

voyager wrote:
CZghost
Gimp, i like free and easy to learn apps like blender and gimp.

I agree... Photoshop is too expensive. For 11 thousand CZK I can buy new printer instead...

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