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Textures sub category https://www.quake3world.com/forum/viewtopic.php?f=10&t=47401 |
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Author: | voyager [ 03-30-2012 11:06 AM ] |
Post subject: | Textures sub category |
How can i create my own texture sub category just like gothic and base in q3? |
Author: | Theftbot [ 03-30-2012 11:36 AM ] |
Post subject: | Re: Textures sub category |
specify it in the shader name, example: http://www.pasteall.org/30530 |
Author: | voyager [ 03-30-2012 11:46 PM ] |
Post subject: | Re: Textures sub category |
Thanx |
Author: | Fjoggs [ 03-31-2012 02:31 AM ] |
Post subject: | Re: Textures sub category |
Simply naming folders with X_wall, X_floor where X is the same works for me. |
Author: | CZghost [ 03-31-2012 02:48 AM ] |
Post subject: | Re: Textures sub category |
Fjoggs wrote: Simply naming folders with X_wall, X_floor where X is the same works for me. I can only agree... I've made lots of testing textures, made testing folders with X_Y (X=base name; Y=folder variations) @voyager One question about textures: What tool U use for textures making, or what tool you whish to use? GIMP or Photoshop? |
Author: | voyager [ 03-31-2012 04:20 AM ] |
Post subject: | Re: Textures sub category |
CZghost Gimp, i like free and easy to learn apps like blender and gimp. |
Author: | CZghost [ 04-01-2012 12:55 AM ] |
Post subject: | Re: Textures sub category |
voyager wrote: CZghost Gimp, i like free and easy to learn apps like blender and gimp. I agree... Photoshop is too expensive. For 11 thousand CZK I can buy new printer instead... |
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