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Topic Starter Topic: Need feedback for a new layout (expected acid3dm10)

Commander
Commander

Joined: 18 Jul 2004
Posts: 127
PostPosted: 12-21-2011 05:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi there,

it's been almost four years since my last map release. My fingers were itching a lot nowadays, so I decided to build a new map. I almost forgot how much fun it is :D. I layed brushes for two days and now have an alpha layout that seems playable. I dunno if there is still an active testers/community base for this thread to make sense, but q3w seems to be still the most active around.

The map is made with CPMA in mind, but I believe it should play with vanilla as well. Demos much apreciated.

*UPDATE*
http://www.brushhour.org/maps/keks.pk3
(Everyone who downloaded before 23:18 GMT+1, please download again)

Image

Image



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Last edited by [acid] on 12-21-2011 02:21 PM, edited 3 times in total.

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Insane Quaker
Insane Quaker

Joined: 28 Apr 2008
Posts: 498
PostPosted: 12-21-2011 05:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


Welcome back [acid] (and a late congrats on your tex pack you created long ago)! There seem to be a few people left eager to run tests on any alph/beta maps even if there's no respond for a couple of days, so stay put!

EDIT: Typo corrected



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Last edited by monaster on 12-21-2011 07:29 AM, edited 1 time in total.

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Old Skool'
Old Skool'

Joined: 02 May 2002
Posts: 5116
PostPosted: 12-21-2011 06:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Join #cpmpickup and #cpmduel (quakenet). There's always players there willing to test your map. Talk to Keks or nekon if you need to upload your map to a server. Welcome back!




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Insane Quaker
Insane Quaker

Joined: 16 Sep 2010
Posts: 376
PostPosted: 12-22-2011 10:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks nice and fast. I would place the RA on the first floor rather than the second though, right now player can grab RA and go straight to MH. At least this way they have to use the jump pad first. (You don't have to move the RA to an entirely different location, just put it on the ground right below the platform it sits on now)



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Multidirectional
Multidirectional

Joined: 29 Jan 2003
Posts: 2895
PostPosted: 12-29-2011 11:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


finally got around to it, heres a bit for ya




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