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Topic Starter Topic: gtkradiant texture loaction.

Recruit
Recruit
Joined: 16 Mar 2011
Posts: 2
PostPosted: 03-16-2011 08:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Could someone please tell me what the default path for the textures that gtkradiant uses is? :q3:




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 03-16-2011 08:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


mines C:/GameDev/Quake 3/




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44139
PostPosted: 03-17-2011 12:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Where ever Quake 3 is installed. I think the default installation location for Quake 3 is C:\Program Files\Quake III Arena

Once inside that folder, go to baseq3 and open pak0.pk3 with a program that can read ZIP files (a .pk3 file is basically a zip file with a different filename extension). In the zip file you'll find a textures folder and in there are all the textures.




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Recruit
Recruit
Joined: 16 Mar 2011
Posts: 2
PostPosted: 03-17-2011 02:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


So I could use pakscape to open the pk0.pk3, right?




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 03-17-2011 03:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


you can use winzip, winrar... etc etc etc... .pk3 is just a zip file really




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 03-17-2011 09:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


GtkRadiant reads inside PK3 files, so there's generally no need to open them.



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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 03-18-2011 05:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Moving to LEM.




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Trainee
Trainee
Joined: 10 Dec 2010
Posts: 47
PostPosted: 03-19-2011 05:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


The path is <Quake3>/baseq3/textures/ but as Obsidian mentioned the pk3 files are also read. The path may not even exist in your Q3A installation if you never made a map because everything is distributed in pk3 files usually.

This means that if you have a pk3 file (e.g. a custom map file named somemap.pk3) in baseq3/ and it contains image files in a textures/ sub directory, these textures will also show up in radiant. This also applies to the stock game media of course, it is in the pak0.pk3 file.

I think having stuff outside of a pk3 file leads to sv_pure issues, you may need to use /devmap instead of /map in the in-game console to load a map and/or set sv_pure 0 on the command line. Haven't done something for q3a in quite a while though, not 100% sure on this.



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