I've compiled my map czq3p61ctf1 with videotexture (defined in shader), tried to launch in TA, and the game shuts down while red text blink on screen: Requested feature was omitted at compile time
This happened after changing team mark 'noreplace' textures by original team mark textures and spreadscreen by videoscreen... What does it mean? How to eliminate this issue?
Team Arena map running problems
Re: Team Arena map running problems
http://lmgtfy.com/?q=Requested+feature+ ... mpile+time
Hint: see first link, the note about the .jpg
Hint: see first link, the note about the .jpg
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Team Arena map running problems
Thank you, now it's working. I only need to compile AAS and include it into PK3. Then I'll release the map
Re: Team Arena map running problems
Opposing Teams (CZQ3P61CTF1) released
Added bot support, included levelvideo to the large screens.
You can grab the map at viewtopic.php?f=10&t=47603.
Map was submitted also to ..::LVL.
13/5/2012 Map still isn't in map queue, will be added after some time...
13/5/2012 After the map will be in queue avaible, let someone to write nice review
#----------------------------------------------------------------------------------------------#
Map's avaible in my Dropbox. Go to level topic and start downloading...
Added bot support, included levelvideo to the large screens.
You can grab the map at viewtopic.php?f=10&t=47603.
Map was submitted also to ..::LVL.
13/5/2012 Map still isn't in map queue, will be added after some time...
13/5/2012 After the map will be in queue avaible, let someone to write nice review
#----------------------------------------------------------------------------------------------#
Map's avaible in my Dropbox. Go to level topic and start downloading...