Team Arena map running problems

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CZghost
Posts: 1931
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Team Arena map running problems

Post by CZghost »

I've compiled my map czq3p61ctf1 with videotexture (defined in shader), tried to launch in TA, and the game shuts down while red text blink on screen: Requested feature was omitted at compile time

This happened after changing team mark 'noreplace' textures by original team mark textures and spreadscreen by videoscreen... What does it mean? How to eliminate this issue?
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
obsidian
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Re: Team Arena map running problems

Post by obsidian »

http://lmgtfy.com/?q=Requested+feature+ ... mpile+time :)

Hint: see first link, the note about the .jpg
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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CZghost
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Re: Team Arena map running problems

Post by CZghost »

Thank you, now it's working. I only need to compile AAS and include it into PK3. Then I'll release the map ;)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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CZghost
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Re: Team Arena map running problems

Post by CZghost »

Opposing Teams (CZQ3P61CTF1) released

Added bot support, included levelvideo to the large screens.
You can grab the map at viewtopic.php?f=10&t=47603.

Map was submitted also to ..::LVL.
13/5/2012 :arrow: Map still isn't in map queue, will be added after some time...
13/5/2012 :arrow: After the map will be in queue avaible, let someone to write nice review ;)

#----------------------------------------------------------------------------------------------#
Map's avaible in my Dropbox. Go to level topic and start downloading...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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