cube.tga has the white fade and I tried to change it to cyan (0 1 1), what I'm doing wrong?
I have also a question about gtkradiant. Would be useful to see the two shades in the textures window but when I don't set the editorimage key it puts a "shader image missing" and when I set it with the shader as a texture it puts the same. If I'm not wrong netradiant puts the shader image even without the need of the key, can't gtkradiant (1.5) do the same?
Attachments: white.jpg [ 46.64 KB | Viewed 23 times ]
The idea it's change the color of the white fade to another color, without alternate. But the result is a cube with much more brightness that the white one has.
About polygonoffset, if I don't put it I have Z-fighting on the faces which are touching another face. I've tried sort banner too but for some reason it doesn't work, the part of the cube which is in front of the sky becomes invisible.