Hi all Q3 mappers!
I'm an avid quake fan and all around maniac looking to collab on a quake map, DM / CTF / What-have-you. I'm also a bit of a modeler (still learning!) so I can make some (basic!) low poly objects, and of course textures.
I have a website with some quake stuff here: http://www.shotgun-graphics.com
If any of you would like ur own personal texture monkey drop me a line! I already have a stock of textures any of you can use on my website.
Thanks!
Texture artist looking to collab!
Re: Texture artist looking to collab!
Those are some pretty impressive looking textures there. I suppose they are all painted in Photoshop using a tablet and not photo sourced? At least that's what I gather from looking at your tutorials.
I see a lot of individual textures, do you have them as a complete set (with trims, doors, windows, lights, etc.)?
I see a lot of individual textures, do you have them as a complete set (with trims, doors, windows, lights, etc.)?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Texture artist looking to collab!
No completed sets, but plenty of base material to make sets off. The normal-mapped stuff are actually more set-ready as it was done for doom3 mod (minus the next-gen stuff, of course), but creating sets is a no brainer once the base material is done.
Ideally, I'd like to create a very atmospheric map together with the mapper so the lighting n colors work together. Just need to find a mapper wanting to make something cool!
Ideally, I'd like to create a very atmospheric map together with the mapper so the lighting n colors work together. Just need to find a mapper wanting to make something cool!
Re: Texture artist looking to collab!
Awesome stuff Your environmental textures look amazing, you should get in contact with the ProMode people, I know they are looking for a quality texture artist to help them with PMX.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Texture artist looking to collab!
Thanks sock! I was considering contacting u personally for a collab because ur work is obviously so awesome. But you can take care of things urself so...
I shall mingle with the promode people then.
Thanks!
I shall mingle with the promode people then.
Thanks!
Re: Texture artist looking to collab!
@shotgun, yep very true, my artwork is not amazing but I am always trying to learn new ideas to get better at it. Good luck with PMX, a friendly bunch of people with a cool project.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Texture artist looking to collab!
But don't forget to post some awesome texture packs here too... people here are always looking for new texture themes.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Texture artist looking to collab!
Great stuff, shotgun! Looking forward to see more of that kind in the future.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.