Texture artist looking to collab!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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shotgun
Posts: 3
Joined: Sun Oct 18, 2009 4:47 am

Texture artist looking to collab!

Post by shotgun »

Hi all Q3 mappers!

I'm an avid quake fan and all around maniac looking to collab on a quake map, DM / CTF / What-have-you. I'm also a bit of a modeler (still learning!) so I can make some (basic!) low poly objects, and of course textures.

I have a website with some quake stuff here: http://www.shotgun-graphics.com

If any of you would like ur own personal texture monkey drop me a line! I already have a stock of textures any of you can use on my website.

Thanks!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture artist looking to collab!

Post by obsidian »

Those are some pretty impressive looking textures there. I suppose they are all painted in Photoshop using a tablet and not photo sourced? At least that's what I gather from looking at your tutorials.

I see a lot of individual textures, do you have them as a complete set (with trims, doors, windows, lights, etc.)?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
shotgun
Posts: 3
Joined: Sun Oct 18, 2009 4:47 am

Re: Texture artist looking to collab!

Post by shotgun »

No completed sets, but plenty of base material to make sets off. The normal-mapped stuff are actually more set-ready as it was done for doom3 mod (minus the next-gen stuff, of course), but creating sets is a no brainer once the base material is done.

Ideally, I'd like to create a very atmospheric map together with the mapper so the lighting n colors work together. Just need to find a mapper wanting to make something cool!
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Texture artist looking to collab!

Post by sock »

Awesome stuff :up: Your environmental textures look amazing, you should get in contact with the ProMode people, I know they are looking for a quality texture artist to help them with PMX.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
shotgun
Posts: 3
Joined: Sun Oct 18, 2009 4:47 am

Re: Texture artist looking to collab!

Post by shotgun »

Thanks sock! I was considering contacting u personally for a collab because ur work is obviously so awesome. But you can take care of things urself so... ;)

I shall mingle with the promode people then.

Thanks!
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Texture artist looking to collab!

Post by sock »

@shotgun, yep very true, my artwork is not amazing but I am always trying to learn new ideas to get better at it. Good luck with PMX, a friendly bunch of people with a cool project.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture artist looking to collab!

Post by obsidian »

But don't forget to post some awesome texture packs here too... people here are always looking for new texture themes.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Texture artist looking to collab!

Post by monaster »

Great stuff, shotgun! Looking forward to see more of that kind in the future. :D
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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