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Topic Starter Topic: Quake 3 Mapping Competition

Gibblet
Gibblet
Joined: 22 Jan 2009
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PostPosted: 10-14-2009 05:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


NoGhost.net is hosting a Quake 3 mapping competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps and be judged by the community and players.

The contest will start on or around the last week of October and run for about 4-6 weeks (although final deadline is flexible depending on feedback). Judging will occur during the following 1 to 2 weeks. The official website will have more information as the start approaches.

AMD, ATI, and Sapphire have graciously agreed to sponsor this competition and have already donated some great prizes. Noghost.net is still looking for sponsors if anyone is interested.

Rules:
-The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
-Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
-A majority of the map should be indoors
-Special prizes will be given out midway through the competition to the map with the best layout so far
-Map must be previously unreleased or a new design. Please no map remakes or edits.
-Map must contain sponsor images. Gotta show some thanks, right?

Judging:
-Will be done by a panel of experienced players who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
-Scored on gameplay/design, overall looks, creativity, and layout


Forum Post: NoGhost.net (official website is coming soon)

Source: ESReality
http://www.esreality.com/?a=post&id=1767569




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Immortal
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PostPosted: 10-14-2009 06:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


yep im in




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Grunt
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PostPosted: 10-14-2009 07:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


Interesting...




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Insane Quaker
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PostPosted: 10-15-2009 08:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Awesome. I can already tell this competition is going to result in some really amazing maps. The advertising initially threw me off but I think it's for the greater good considering the motivation the prizes add.

Thanks for organizing this, I'm in :).
-pat




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Insane Quaker
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PostPosted: 10-17-2009 09:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


"A majority of the map should be indoors."

Could someone clarify the purpose of this rule for me? Also, what exactly constitutes an outdoor map? Surely Sock's Pyramid of the Magician would be considered outdoors, but what about Hipshot's Industrial? Technically this map is outdoors but it plays like any other indoor map.

Regardless, these are both wonderful levels and I'm not sure why we'd want to keep this competition from producing similar successes. Jukebox, think you could get back to me?

Thanks,
-pat




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Mercenary
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PostPosted: 10-17-2009 10:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


i think he means no 'space' maps



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Gibblet
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PostPosted: 10-17-2009 06:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
"A majority of the map should be indoors."

Regardless, these are both wonderful levels and I'm not sure why we'd want to keep this competition from producing similar successes. Jukebox, think you could get back to me?


"-a majority of the map should be indoors, meaning: please no space maps"

Rule was updated on the main thread :)

Questions can be answered on the main post at ESReality or NoGhost.net
Mavrick the host of the competition updates and answers questions on those threads :)

GoodLuck mappers =)




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Insane Quaker
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PostPosted: 10-23-2009 03:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


walkingjukebox wrote:
'-a majority of the map should be indoors, meaning: please no space maps'


Then why not just say no space maps?! :)

I'm thinking about posting my alpha at some point this week. How do mappers feel about giving feedback for maps they are competing against? I have no problem with this. It creates a fun and creative environment and everyone's map will be better because of it. Just wanted to see if I'll be getting any feedback before I release something to the public.




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Gibblet
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PostPosted: 10-26-2009 11:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey Everyone!
The Official Website was announced, along with Prizes and some of the Judges.
Make sure to check it out!


NoGhost Mapping Competition




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Insane Quaker
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PostPosted: 10-27-2009 03:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


What's the reason for this rule?

-A majority of the map should be indoors

I'm temped to do something for this comp but I want to make some outdoor organic areas.



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Grunt
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PostPosted: 10-27-2009 04:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


g0th- wrote:
What's the reason for this rule?

-A majority of the map should be indoors

I'm temped to do something for this comp but I want to make some outdoor organic areas.


As it seems, it actually means "No Q3DM17-like space maps" and also likely "no heightmap terrain maps".

Maps like this one are OK.




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This is not Æon!
This is not Æon!
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PostPosted: 10-27-2009 07:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


If I already work on a level - could I enter it?

edit: well, the level is previously unreleased and is a new design, so I guess it's alright...



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Insane Quaker
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PostPosted: 10-27-2009 07:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
If I already work on a level - could I enter it?

edit: well, the level is previously unreleased and is a new design, so I guess it's alright...



I think Maverick may want to clarify that levels worked on prior to the contest won't be accepted. The map must be made specifically for the contest.


New Site:

http://mapping.maverickservers.com/



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This is not Æon!
This is not Æon!
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PostPosted: 10-27-2009 07:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Damn it all to hell. I guess I won't enter then...
I can't produce a quality map on that short time w/o taking a leave from my work, or, well, quit and that's not really financially good... even if I for some reason would win...



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Insane Quaker
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PostPosted: 10-27-2009 09:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
Damn it all to hell. I guess I won't enter then...
I can't produce a quality map on that short time w/o taking a leave from my work, or, well, quit and that's not really financially good... even if I for some reason would win...



It's a shame you may be unable to enter considering you may have made one of the best entries. Maybe you can talk to Maverick about this. He may have meant something other than what I interpreted his rules to mean.



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Insane Quaker
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PostPosted: 10-27-2009 10:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot: How long has the map been worked on prior to this contest?



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This is not Æon!
This is not Æon!
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PostPosted: 10-27-2009 01:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, about two weeks total time I guess, spanned over ~5 months... :rolleyes:
I guess I probably shoulden't enter the level... would be nice just to get attention to it though, don't really care about winnings really, don't like ATi and or AMD either so...



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Insane Quaker
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PostPosted: 10-27-2009 04:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Maverick ($0.75/slot Chicago game servers) says (8:12 PM):

I guess I don't see any harm in allowing that map in, but only if it has never been seen before.

Maverick ($0.75/slot Chicago game servers) says (8:13 PM):

I guess if he had never said anything otherwise we wouldn't have known anyway.




:)



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Insane Quaker
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PostPosted: 10-28-2009 02:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Are we allowed to post wip pictures of the map or should we keep the map secret until submission day?



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Insane Quaker
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PostPosted: 10-29-2009 02:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


As much as I think wip pictures would be a great feature I think Maverick wants to keep it secretive until the submission day. However, I will talk with him of this matter. Since so many new faces are taking part in this competition, we may be able to ignore the "secretive" rule and have more fun. Plus, it's good to get ideas from other players in my opinion. As long as nobody steals the wholeeee map haha. Plus, wip pictures would look better as the competition is being followed.

So.. Yeah. I'll definitely get a hold Maverick and discuss this matter.



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This is not Æon!
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PostPosted: 10-29-2009 05:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm probably gonna skip this.
I would like to have the level in the contest, mostly for publicity, don't really care for the prizes, but I feel that I have been working on the level for a too long time, even if I'm allowed to enter, it's gonna be an awkward situation... Ofc, it's impossible to tell if others that enter haven't been working on thier levels for a long time too...



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Insane Quaker
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PostPosted: 10-29-2009 01:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
I'm probably gonna skip this.
I would like to have the level in the contest, mostly for publicity, don't really care for the prizes, but I feel that I have been working on the level for a too long time, even if I'm allowed to enter, it's gonna be an awkward situation... Ofc, it's impossible to tell if others that enter haven't been working on thier levels for a long time too...



Your decision, obviously, but I want to encourage you to participate. It should be great fun. If you don't participate now, maybe you can in future contests? :)

I also want to re-paste the official MaverickServers website that holds all the contest information:


http://mapping.maverickservers.com/


If anyone wishes to participate I encourage you to register at: http://forums.noghost.net/cgi-bin/ib/ikonboard.cgi.



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Insane Quaker
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PostPosted: 10-30-2009 12:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
I'm probably gonna skip this.
I would like to have the level in the contest, mostly for publicity, don't really care for the prizes, but I feel that I have been working on the level for a too long time, even if I'm allowed to enter, it's gonna be an awkward situation... Ofc, it's impossible to tell if others that enter haven't been working on thier levels for a long time too...


And why not start new map, just as it should be for competition :)? Isn't it what's it all about, to make some NEW maps? Why everybody thinks just of posting old/partly or almost done maps? I'm participating in this competition, and I also have some old unfinished maps, but still I'm making entirely new map.



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Insane Quaker
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PostPosted: 10-30-2009 02:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


First, I want to welcome hipshot to the judges panel. It's excellent to have you on board. :) Second, he wanted to submit a map he previously worked on because he doesn't currently have much time to work on mapping and he thought he may not have enough time to start over from scratch. But alas, he isn't participating anymore. :)



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Insane Quaker
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PostPosted: 12-30-2009 09:53 AM           Profile Send private message  E-mail  Edit post Reply with quote





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surfaceparm nomarks
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PostPosted: 12-30-2009 10:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nice! (: Congratz to the winners. Looking forward to the next competition :P



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Insane Quaker
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PostPosted: 12-31-2009 03:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


deqer wrote:


Thanks for posting. For those who are lazy:

Quote:
Before I announce the winners I wanted to thank everyone for helping me to get this competition together:

-thanks to the competitors for making some awesome maps
-thanks to the judges for being impartial and flexible
-thanks to everyone who provided feedback, participated on the forums, or said hi on the irc channel.
-thanks to AMD, ATI, and Sapphire for providing prizes

And now, onto the winners:

Third Place:
Simon "sock" O'Callaghan
Focal Point - download

Second Place:
Tom "Phantazm11" Perryman
Substation 11 - download

*drum roll*

First Place:
Justin "StormShadow" Ingels
Devilish - download

Congratulations to the winners!

Winners, please contact me with your addresses so I can send you your prizes!

The official map pack will be released on January 16th. Any changes to any maps can be submitted to me up to that deadline.

Here are the links to download each judge's scores, demos (if taken), and comments:
Anthem
Hell5pawn
Hipshot
Key21
Tig
SyncError - "If anyone wants feedback or comments from me, they are free to contact me." Please come to the IRC channel to chat with him if you are interested

And you can download my Excel spreadsheet where I compiled the scores and did the normalization here. I used standard deviations to normalize the judges scores to put them onto a level playing field and then used standard score calculations on each judge's scores. The maps were then ranked by the highest average standard scores and the winners were determined.



Thank you to everyone that participated in this competition. It was a good experience for our community, and I foresee many events like this taking place in the future. If you think you would be interested in events such as this, I recommend registering at http://forums.noghost.net/cgi-bin/ib/ikonboard.cgi.

Thanks.



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I'm the dude!
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PostPosted: 12-31-2009 07:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


Congrats on the winners.

Maybe I'm just not reading properly, but is there a download link to all the submitted entries?



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Insane Quaker
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PostPosted: 12-31-2009 10:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Congrats on the winners.

Maybe I'm just not reading properly, but is there a download link to all the submitted entries?


Technically yes, but that is just the pack of the maps released before they were fixed up after judgment (meaning that many of the maps were still in beta form). There will be a NoGhost Mapping Competition Map Pack released on January 16th (as long as everyone has their fixes done by then).

The link to the Beta map pack is: http://download.maverickservers.com/Quake3/NoGhost_Mapping_Competition.zip


I will post a link to the new one upon its release.

Some maps have bugs (primarily clipping bugs or z-fighting), but they are all essentially playable.



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I'm the dude!
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PostPosted: 12-31-2009 10:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Good to know that I'm not completely illiterate/dyslexic. I'll wait for January 16th. Thanks.



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Commander
Commander
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PostPosted: 01-07-2010 12:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Did any judge look at the map within the editor?
Storms map has totally no clippin (besides the outer walls).

Or did anyone had a closer look at the scores:
points for sounds, where no sounds are!?

Creativity-points for monochromy!?



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This is not Æon!
This is not Æon!
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PostPosted: 01-07-2010 12:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


It's subjective...



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Insane Quaker
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PostPosted: 01-07-2010 02:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


InsaneKid wrote:
Did any judge look at the map within the editor?
Storms map has totally no clippin (besides the outer walls).

Or did anyone had a closer look at the scores:
points for sounds, where no sounds are!?

Creativity-points for monochromy!?


Your map also neglected to clip correctly in several spots.

Creativity was less for the color and more for the structure / gameplay attributes. His map was quite different from everyone elses in the competition.

Also, I did look at a few of the maps within the editor. This was essentially for playability purposes, though. However, I voted for Focal and Phant over storm because I didn't like it as much. That doesn't mean it wasn't a great map. :)



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Commander
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PostPosted: 01-07-2010 03:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Anthem wrote:
Your map also neglected to clip correctly in several spots.


several spots vs. whole map; that must be judged (different).

What about the sounds?



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Insane Quaker
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PostPosted: 01-07-2010 06:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


InsaneKid wrote:
Anthem wrote:
Your map also neglected to clip correctly in several spots.


several spots vs. whole map; that must be judged (different).

What about the sounds?


Your clipping issues were much more noticeable.

Also, to be honest, I only actually heard one sound - the music replaying over and over and I turned it off.

Your map was great, though. :)



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