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Topic Starter Topic: 'slippery' brush?

Trainee
Trainee
Joined: 28 Sep 2008
Posts: 40
PostPosted: 01-04-2009 06:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


hi, can someone tell me how to get a.. 'slippery' brush, like they make in trickjumping maps for halfpipes etc.?
tried some func's in gtk but didin't really help, must it be a special shader or something? :question:

Bye, :D

Jusser



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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 01-04-2009 06:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.




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Trainee
Trainee
Joined: 28 Sep 2008
Posts: 40
PostPosted: 01-04-2009 07:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Fjoggs wrote:
A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.


ok thanks, really helpful! :smirk:



_________________
don't you ever get stuck in the sky?
soad! well done!


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