DME- Project Raven needs help with maps
Posted: Tue Dec 09, 2008 7:53 pm
I have been working on a video game ( http://www.Projectraven.com) for an extended period of time.
The game is an independent title. This basically means it has no investors just what I’m able to scrape up using my savings.
We created 20 + maps 50 + character models 20+ weapon models plus all the music and sound we needed.
Unfortunately we created the initial title in the Torque game engine. After years of trying to find animators and a programmer capable of putting in our game features we changed to Quake III
I talked with a game developer that has made and released a title using Quake III and are currently in the process of porting it over to i-touch / i-phone. They are going to do our programming for a large % of units sold.
For maps I exported all the interior maps we had. They work in Quake III but they don’t have the bot clipping/ player clipping etc. I did put the detail brushes in but basically I need someone to tweak the maps plus put bots in them so I just need to change the models after.
One big issue we have though is that Torque is great with exterior maps so a lot of our maps where large exteriors. Quake III can’t handle those so now we have fewer maps, I basically need the maps we have to be perfected and we need new maps created or find maps already created that we have permission to use.
If you’re interested in making a video game for release let me know how much time it would take to tweak completed levels, how long would it take to create new levels and how much compensation you would like. If you have any sci-fi or post apocalyptic maps you would allow us to use and have FULL copy write permission to, send me an email showing the map and telling me how much you want.
Couple links for the game and the engine
http://www.youtube.com/watch?v=0QmMJ8uS ... re=related
http://www.youtube.com/watch?v=F19RwAzP ... re=related
Thank you for your time
Brice Johnson
Bricejohnson@projectraven.com
The game is an independent title. This basically means it has no investors just what I’m able to scrape up using my savings.
We created 20 + maps 50 + character models 20+ weapon models plus all the music and sound we needed.
Unfortunately we created the initial title in the Torque game engine. After years of trying to find animators and a programmer capable of putting in our game features we changed to Quake III
I talked with a game developer that has made and released a title using Quake III and are currently in the process of porting it over to i-touch / i-phone. They are going to do our programming for a large % of units sold.
For maps I exported all the interior maps we had. They work in Quake III but they don’t have the bot clipping/ player clipping etc. I did put the detail brushes in but basically I need someone to tweak the maps plus put bots in them so I just need to change the models after.
One big issue we have though is that Torque is great with exterior maps so a lot of our maps where large exteriors. Quake III can’t handle those so now we have fewer maps, I basically need the maps we have to be perfected and we need new maps created or find maps already created that we have permission to use.
If you’re interested in making a video game for release let me know how much time it would take to tweak completed levels, how long would it take to create new levels and how much compensation you would like. If you have any sci-fi or post apocalyptic maps you would allow us to use and have FULL copy write permission to, send me an email showing the map and telling me how much you want.
Couple links for the game and the engine
http://www.youtube.com/watch?v=0QmMJ8uS ... re=related
http://www.youtube.com/watch?v=F19RwAzP ... re=related
Thank you for your time
Brice Johnson
Bricejohnson@projectraven.com