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Topic Starter Topic: started on a new map woo

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-06-2008 06:17 AM           Profile Send private message  E-mail  Edit post Reply with quote


screens of early alpha q3 ctf map... still gotta block out the central arena.. but got the base flow down.. i think :)


flag room
Image

outside flag room
Image

these 3 are the room which connects to the center
Image
Image
Image




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-06-2008 06:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


oh and textures and lighting are just placeholders




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One Man Army
One Man Army
Joined: 23 Dec 1999
Posts: 10568
PostPosted: 08-06-2008 07:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looking solid




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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 08-06-2008 07:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks pretty neat and clean, hence promising. :up:




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-06-2008 11:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


here is a early beta... bots wont cap yet... need to work on bot pathing etc... any good toots on it?

http://www.mediafire.com/?sharekey=8c086f809a9771d11686155677bb2685fd43a0057720fdee

oh and the side path has no items and no brush work... beta blocks ahoy! :)

its also fast vis and lighting and optimized aas (sorry about crap r_speeds etc :) )




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 08-07-2008 01:30 AM           Profile   Send private message  E-mail  Edit post Reply with quote


got a bit of a halo look to it.




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 08-07-2008 02:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Congratulations, you just made me fire up radiant for the first time in about a year. Anything that's simplistic and concrete is a winner for me.
Don't forget to colormark stuff like jumppads with red/blue.
Regarding bots, head on over to the powder room and take a whiff.
http://cardigan.planetquake.gamespy.com ... otopt.html

EDIT: Err, I didn't notice that you'd uploaded a version. I need some sleep. ;)




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 08-07-2008 06:28 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I think it looks fantastic. Early texture work aisde I thin kthe geo and height of it look awesome. Great job, I'll keep checking back for this one.




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-07-2008 07:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


thank you so much. i've still got to get item placement and flow worked out... then brush work (detail & textures), r_speeds and vis and all the rest. i hope someone out there enjoys playing it as much as i've enjoyed making it :)




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-08-2008 07:14 PM           Profile Send private message  E-mail  Edit post Reply with quote


updated build. any help with item placement or changes to layout would be really helpful

http://www.mediafire.com/?sharekey=8c086f809a9771d195af63b7d44918aa4b2ab1d5e932e78c

thank you

side note, there is no bot or player clip yet as im still working on the layout and detail... those brushes get in my way :)




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-09-2008 10:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?

Image




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-10-2008 03:03 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 08-10-2008 03:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


fKd wrote:
these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?

I suspect they're going for the health. What happens if you (temporarily) remove the orbs?




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-10-2008 08:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


its so weird.... i removed the health on 1 side and the bots act right. so i do the same thing on the other side, and they keep on doing the jump fall loop. this is driving me crazy! both bases are the same, yet only the blue base has the error :(




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Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 08-10-2008 11:08 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Try slapping one of those bot do not enter brushes where they fall down to discourage them from going there.




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2477
PostPosted: 08-11-2008 12:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


tried it to no avail. but i've edited the platforms around the jump pads and got it down to a 40% chance of bot fail... think it might just be something to do with q3 bots being spaz :) the gameplay is really starting to shape up tho. woo.

did a mass detail brush coverting and got my vis way down from 1400000 to 450000 so thats something.. now i gotta start on brush optimization... not the most fun ever but what are ya gonna do...




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