I tried a few things to make a nice decent hill to build a big hallowed clip (let's just say "a building or many buildings") on it, but since I'm not very skilled with terrain editing (let's just say "I don't know ANYTHING about it and am thus forced to use GTK Radiant") I encountered some problems with this. The thing is, I need a somewhat huge hill - something around 6000x2000 - which is flattened at the top.
building
__________
/------------\
/-----Hill------\
/---------------\
/_______________\
Should look like above only without corners. After some experimenting I found a possibility to make that geometry by cutting and clipping a sphere brush! Unfortunately I created a very cornered and not smoothly rounded hill that way.
So is there a chance to make a "natural" looking hill only using the GTKRadiant and without adding three hours to compiling times?
PS: I fucked up the editor with one "idea" of mine: creating a huge bevel curve copying it and merging these two so that they form THIS:
_-_
/-----\
|-------|
|---------|
|-----------|
|-------------| (think of this one as a wonderfully rounded curve flattened at its top)
To make this curve into a 3d-hill I simply had to copy that curve, rotate it around the z-axis (90°), make a clone of the newly created two-curve-combination and then rotate it again 45° z-wise. If ANYONE is still reading and understanding this: the idea was great but it didn't work out after all because the final object's surface was fragged and nothing you could walk on without bumping into or walking through the next curves remains.
Whatever, that PS-section is only for interested people who want to know how NOT to make a hill for Q3A, the important stuff stands above that. Thanks for helping in advance!
2) Making a showcase...
How can you build a showcase with glasses on every side (except the floor) and seperated by extra brushes on the egdes (forming a solid frame) WITHOUT having the problem that these extra brushes become invisible if seen through one of the glass windows on the other side? I know this sounds kind of abstract so here's a screenshot for better understanding what I want to say:
(Dammit is there a way to upload the scrnsht directly from one's desktop without having it uploaded elsewhere before?)
As you can see (well, not yet let's just hope you know what I mean purely by text description) the glasses on the other side of the showcase seem to have free space between them. And I can't figure out what there is to be done against that bug(?).
By the way, the showcase is nothing more than a brush hollowed two times and then textured with common/glass on one side and common/nodraw on the other to avoid bugs and problems with light reflection and so on.
The second question related to this vitrine is how can I manage to put something INSIDE this thing without having it disappear (thinking about it, this is same problem as with the extra brushes mentioned before). There already is a socket with that "monitor brush" also seen floating above the showcase put onto it inside and as you can see (or NOT see) Q3A pretends to have nothing there. Again I am looking forward to any tips and tricks.
One last thing: forget about the fu***** "/-_" drawnings, obviously this forum can't handle too much spaces ( ).
