I am looking for some help with hint brushes.. The problem is, I read alot of the hint-tutorials on the internet, but one thing I still dont understand is in what way you use hint brushes when having a big, open map.
My plan was to make a big medieval city kind of map, and all turned well. But people with a bit older PC's do have rather big FPS-drops in it so I hope I can make it playable for them also.
Heres a picture of my .map without anything filtered, as you can see, I stamped it pretty full with details.

Now for one thing, I do not know if I made the right brushes structure and detail, but here is the map without entities, lights, patches and details:

If the pictures are to vague I can also post the .map file if needed.
So the problem is mainly that in the hint toturials, you often have nicely done halls, all closed with a roof, with not many
big height differences. My map do contain these height differences and very long lines of sight.
I hope someone can help me with this matter, since it's troubling me for a while now.
Sincerely,
Richard