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Topic Starter Topic: Modification for Star Wars Jedi Academy (a Q3 based game)

Recruit
Recruit
Joined: 20 Jan 2008
Posts: 0
PostPosted: 01-20-2008 10:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


**First off I want to apologize if this is an inappropriate forum for recruitment posts. I don't mean to spam here.**

I am the administrator of a game modification project for Star Wars Jedi Academy. The story is based on the Star Wars Expanded Universe story, Shadows of the Empire. The Shadows of the Empire Mod is looking for more people who might be interested in helping out. In particular we are looking for people in the following roles:
  • Map layout/design (HIGH PRIORITY POSITION) - Designs the map layouts that are to be used in level mapping. Provides expert instruction and critiquing of mapping development.
    Recommended Software: GTK Radiant 1.5.0
    Software Provided?: It is available for free online at http://www.qeradiant.com. The license is freeware.
    Experience level desired: Expert
    Other information: Prior Quake3 style mapping is preferred. Examples of mapping work is desired. This position acts as an advisor to our mapping team. Although it is preferred, the individual in this position is not required to be doing any mapping of their own.
  • Mapper - Creates 3D environments that will make up the game levels. Works off of design schematics and communicated with mod team admin regularly.
    Recommended Software: GTK Radiant 1.5.0
    Software Provided?: It is available for free online at http://www.qeradiant.com. The license is freeware.
    Experience level desired: Intermediate to expert preferred.
    Other information: Prior Quake3 style mapping is preferred.
  • 3D Modeling
    • Character modeling: - Creation of humanoid and non-humanoid game characters.
    • Static object modeling: - This is for objects like health packs, armor plating, ammunition, tables, chairs, etc....
    • Vehicle/mechanical modeling: - This is for things like vehicles, weapons, and other mechanical things.

      Recommended Software: 3D Studio Max (version 5 and newer), Maya, Gmax, Blender, Milkshape 3D, Softimage|XSI, an dXSI Mod Tools 6.
      Software Provided?: No. Any of the open source/freeware programs may be downloaded from the Internet.
      Experience level desired: Intermediate to expert preferred. Should be comfortable with entire model creation process (or ability to learn). Models containing animations must be skinned and weighted to their underlying skeletal rigs, bones, or dummies.
      Other information: All models will need to be exported/converted into the game's model format. Humanoid models must use the Jedi Academy skeleton (created from the released Raven Software Jedi Outcast skeleton) available at http://www3.sympatico.ca/psykopat/. The recommended vertice limit for model objects is 500 vertices per object and a model can be made up of an unlimited number of objects but total polygon count should not exceed 4000 polys for acceptable frame rate. The maximum game engine limit is 1000 vertices per object (though not recommended in order to avoid frame loss). Ability to create LODs (Level-of-Detail) of a detailed model can recover frame loss.
  • Texture/graphic art - This involves creating custom textures to be used on models as well as the level design.
    Recommended Software: Adobe Creative Suite, GIMP, or any good graphic imaging software.
    Software Provided?: No, but GIMP is a good open source/free program that can be downloaded.
    Experience level desired: Intermediate to expert preferred.
  • CG movie animation - Making short animated clips for cinematics as well as game trailers.
    Recommended Software: 3dsMax, Maya, Softimage|XSI, etc.
    Software Provided?: No
    Experience level desired: Intermediate to expert preferred
    Other information: The majority of these will be flight and combat sequences that occur in space.
  • Special Effects Creator - Creating various visual effects for weapons, explosions, and other things for gameplay
    Recommended Software: EffectsED
    Software Provided?: It is available for free download from many Quake 3 based modding websites.
    Experience level desired: Intermediate to expert preferred.
    Other information: More information is available at https://zerowing.idsoftware.com/svn/radiant.gamepacks/RavenPack/trunk/docs/Using_EffectsEd.htm
  • Menu creation specialist - Modifying the game menus.
    Recommended Software: Adobe Creative Suite, GIMP, or any good graphic imaging software, Notepad or any good text editing software.
    Software Provided?: No. Notepad is part of the Windows OS. GIMP is a good open source/freeware program available online.
    Experience level desired: Intermediate to expert preferred
    Other information: The menu specialist will need to be in close communication with the programmers/scripters to ensure proper program flow.
  • Vocal Acting - This consists of the vocal roles for all characters in the story.
    Recommended Software: Steinberg Wavelab, Audacity, Logic, Cake Walk Guitar Tracks.
    Software Provided?: No. There are many good open source/freeware programs available for download. The most recommended is Audacity, which is free.
    Experience level desired: Beginner to expert. What's most important is that voice-actors have the ability to convey/express the emotions in the character’s lines.
    Other information: We do not have a recording studio for this. This is intended to be done on your own with your own computer. We do not provide microphones.
  • ICARUS/BehavED scripting - This is the event-scripting language for Quake 3 based games.
    Recommended Software: BehavED
    Software Provided?: This program is free for download and is available in the Jedi Academy tool packs released by Raven Software.
    Experience level desired: Intermediate to expert preferred.
    Other information: Prior experience in programming is preferred. Prior experience in scripting for Jedi Outcast/Academy or similar Quake3 games is highly desired.
  • C++ Programming - This is for many of the game source changes that need to be made.
    Recommended Software: Microsoft Visual Studio.Net 2005, Visual Studio 6.0, Dev C++, or any ISO/IEC 14882 C++ compiler
    Software Provided?: No. Dev C++ is a good ISO/IEC 14882 standard compliant compiler.
    Experience level desired: Proficient to expert preferred.
    Other information: Experience with editing game source code is preferred.
If anyone is interested in learning more, please stop by our website message board. http://sotemod.jedispy.com/forum

Thanks




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44131
PostPosted: 01-29-2008 12:28 AM           Profile   Send private message  E-mail  Edit post Reply with quote


So... what you're basically saying is that you're the administrator of a mod team that currently consists of just you? :p




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