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Topic Starter Topic: Q3Radiant Map Exporter by Milkshape 3D [EULP]

Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 03-17-2007 09:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


Here is another gmax2milkshape2radiant method.
In previous thread I exported only 2D flat planes but this time 3D planes.
Each has its own advantage and disadvantage.

ref pic
Image

explanation

1. create a bunch of boxes as you want
2. boolean-union them all and convert it to editable mesh
3. climbing down to the sub-object level, polygon, then select all
4. flip normal then export as md3
5. in milkshape import the md3 then export as q3radiant map file
6. exported map scaled by x16 in radiant

End result looks classic quake-ish effectively, doesn't it? :q1: :icon1: :q2:
I'll name this method Extended Unreal-ish Level Planing(TM), in short E.U.L.P




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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 03-18-2007 07:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Wow!
a13n has doen it(genuine community spirit) again! :icon32:
Thank you.
I can apply this technique to my next speed mapping. :icon25:



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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 03-19-2007 06:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


@MaxGaMin
Please!




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True Nightmare
True Nightmare
Joined: 06 May 2000
Posts: 4373
PostPosted: 03-19-2007 06:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


a13n wrote:
Judge the new type of gameplay instead of the method itself.


So...you make not just one, but two threads about a new method of mapping? Then when people don't agree with you regarding the usefulness of this method, you ask that it not be judged and tell them to wait for a map?

I haven't seen anything at all about gameplay in these threads.

If you don't want people to judge your method, then I see no reason to leave these threads open.

Feel free to make a new thread when you have a map and want people to judge gameplay.




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