Quake3World.com https://www.quake3world.com/forum/ |
|
Starting Quake Mapping - Link Resources https://www.quake3world.com/forum/viewtopic.php?f=10&t=290 |
Page 2 of 3 |
Author: | DaEngineer [ 05-28-2010 08:30 AM ] |
Post subject: | |
I would like to propose my own mapping forum for the list. It's in German, but I think I'm not the only one with German as his mother tongue who's reading the list The main site is here, the tutorials subforum can be found there. EDIT: The forum no longer exists. All tutorials have been moved to my blog. |
Author: | roughrider [ 05-31-2010 03:07 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Did some major fixes/changes where needed, mass pruning of the thread of all non link-related material. Incorporated links that were later listed, the ones that are still listed are ones I haven't gotten to yet. Let's try and keep to only posting links please. If please doesn't work and you post garbage, I will nuke your post. |
Author: | Bliccer [ 06-18-2010 05:04 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I will just add this here: http://q3a.ath.cx/?editing=radiant_tutorials |
Author: | roughrider [ 07-12-2010 07:53 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Thanks Bliccer, I will get to finishing editing this thread sometime soon I hope, and will add that to the list. |
Author: | Bliccer [ 08-11-2010 02:28 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Well you could also add the models of q3a.ath.cx to the models section. I found this: http://www.webalice.it/bancala/files_easygen.htm And I think Terragen is missing, no? |
Author: | tehSandwich [ 12-01-2010 10:57 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Thanks to Internet Archive, I found a link to the ik2k texture pack! (In fact, it's more "deduced the link from other sources" but... yeah!) IK2k texture pack by Iikka "Fingers" Keränen: http://www.fileplanet.com/hosteddl.aspx ... k_full.zip |
Author: | skinmaster [ 12-15-2011 04:04 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
look up, my old post is STILL there.... is anyone working on this thread ever? i volunteer |
Author: | cityy [ 12-16-2011 07:34 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I got a small list of links here: http://cityy.explicits.de/?page=q3links |
Author: | dghost77 [ 12-16-2011 08:40 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
For those of you that map for CTF, it may be useful. http://www.dghost.com/quake-3/threewave ... quirements |
Author: | skinNCNmaster [ 12-31-2011 10:37 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
this is missing from tools section http://quark.sourceforge.net/ and wadfather moved site: http://wadfather.mr-gibs.com/ but its malfunctioning this is interesting, another renderer.. http://www.gameversity.com/index.php?ac ... orial&id=8 |
Author: | Echoman [ 07-07-2012 09:43 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Hi I know this is 2012, but I was wondering if anyone started a modern compilation/archive of the Quake 3 artist textures from the glory days. I skimmed over the links and I noticed the vast majority are now dead, which is a bit saddening to me because a lot of those texture works were good stuff that I used (and gave credit to) during my editing days. It seems only few resources, like SimonOC and evillair are still ticking, but the planetgamespy hosted webs are now gone (or are they?) along with their associated fileplanet download links. Would it be wrong to archive/upload texture pacts without the artist permission (but giving credit of course) for downloading posterity and future level-editing endeavors? Essentially like a directory listing copies of texture pacts that can no longer be downloaded that can be downloaded, for non-commercial use. |
Author: | obsidian [ 07-07-2012 06:39 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Gamespy/Fileplanet blew a fart and decided to stop hosting sites (including Quake3World, we had to get intervention from id Software to secure the domain and cloned to our own server). As a result, a lot of Q3 resources were blatantly killed off and lost unless the artist has their own site for hosting (i.e. Sock/Evillair). The commonly used license for almost all texture packs allow for electronic distribution with attribution, so it's not usually an issue to upload them somewhere for download. If you have a large collection of stuff that needs archiving, I have a large amount of storage available. Or you can get in contact with the people running Worldspawn Archives or LvL and see if they are willing to host it. Cheers. P.S. Curious, did you used to post here way back when? Perhaps under a different name? |
Author: | Echoman [ 07-12-2012 02:20 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I frequented another Quake3 editing site that bite the dust many years ago. I think it was Map-Craft....? I'm kicking myself for not d/ling many of the texture packs before the sites went down. I guess it's lucky that sites like LvL is still going, and a lot of those textures were put to use. I don't have a strong collection, but I have a few smaller sets. |
Author: | tehSandwich [ 07-12-2012 05:07 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I still have a copy of the ik2k texture pack if you guys want it. |
Author: | kaustic [ 03-24-2013 10:08 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
We Make Maps is apparently going away. NOTICE: This domain name expired on 03/21/2013 and is pending renewal or deletion. |
Author: | syphonfilter [ 03-29-2013 12:09 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
anyone else got most of this side models http://www.wemakemaps.com/ |
Author: | syphonfilter [ 04-01-2013 04:10 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
post some models i found have post later a couple, 3skullslight crucified imperium mrctele bloodstone o3-angel odium poisonstone storch ts-torch01 wallportal all in 1 rar pw 989 http://www.mediafire.com/?j34ens4pr2lzggr |
Author: | UglyFoot [ 04-02-2013 05:14 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I agree with Echoman, we should create a website to put any kind of useful content that could disappear, maps, textures, tutorials ... Or just make regular backups of entire pages with files and make them accessible from a web, which reminds me that there is the wayback machine, but i dont know if it would be better to have a dedicated web. |
Author: | syphonfilter [ 04-03-2013 09:45 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
post more models i have at my quake 3 files . atlantis,bfp,cityhall,drola,el_tele,fountainhead,GR_trees,imperium,o3-angel,satellite,spotlamp,telestecki,televised,vault,zeus all in 1 rar pw989 http://www.mediafire.com/?h56cbg0kay2c5ga |
Author: | obsidian [ 04-06-2013 07:05 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I got in touch with Bill Brooks, he has the wemakemaps site backed up and will transfer it to me so I can host it. It will take some time since he's rather busy with his own stuff at the moment. At least we can all rest assured that we have everything archived and will be available in the future. Someone poke me in a couple of months from now in case we (Bill and I) both forget about this. |
Author: | Infernis [ 06-03-2013 03:43 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
/me pokes! |
Author: | foralarx2k3 [ 06-28-2015 02:11 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
@Syphonfilter .... I know it's over two years since you posted those rar files... But thank you so much for doing so. I'd lost quite a few of those after a hard disk crash. |
Author: | CZghost [ 06-28-2015 03:30 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
What happened to cityy's sites? They're not working! |
Author: | cityy [ 06-28-2015 10:39 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
I just moved to a new host. I'm working on getting all my LD stuff back up but it's progressing rather slowly. |
Author: | CZghost [ 06-28-2015 10:46 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Okay, looking forward complete migration |
Author: | foralarx2k3 [ 07-23-2015 02:16 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Just been in the attic and came across a old Mapping files CD. There's a ton of prefabs and md3 model zip files on the disk, most of which were sourced at Bill Brooks' old mapping website. As well as some md3s which I thought had been lost to the net for ever. Anyways, thought I'd zip them up and put them on drop box in case anyone wants any of them. Link:- https://www.dropbox.com/s/l14t9bjyngh5lp6/prefabs.zip?dl=0 22MB Zipped Here's a list of the contents:- Zip files marked with !* contain models seen in my first map "Steep Learning Curve" 3skullslight.zip angel.ZIP <<-- !* arch9744.zip Atlantis.zip bfp_gothlight.zip Bloc9491.zip bloodstone.zip bubbas_spiral_staircase.zip ca_recreation_pack.zip Cast1970.zip Cast5129.zip celtic_cross.zip <<-- !* cn_trees.zip coffin.zip crow.zip curv1039.zip curv1948.zip eagleban.zip el_generator.zip el_jumpp.zip el_jumpp_xtraskins.zip el_tele.zip <<-- !* el_wlight.zip finko_ceil_light1.zip flame.zip flameholder.zip geit_models1.zip glasstut.zip goth_lamp_mapobject.zip gothlamp.zip Gr_trees.zip horned.zip impaled_skel.zip <<-- !* ka_light.zip ls_lamp.zip mapmd3-elspawn.zip mapmd3-wmlight.zip mapmdl-andsword.zip mapmdl-case01.zip mapmdl-case02.zip mapmdl-dissonnance.zip mapmdl-evil_egg.zip mapmdl-fountainhead.zip mapmdl-griffin.zip mapmdl-pharao.zip mapmdl-ts-torch01.zip <<-- !* mapmdl-urgach.zip mapmdl-yeoldtorch.zip mapobject_egyptlamp.zip mapobjects_tombstones.zip md3-critterpak.zip md3-egypt.zip md3_Oak-tree.zip <<-- !* md3_lensflare.zip multiplant.zip multiplant_v2.zip nkd_taspawn.zip pj_chainlamp_mapobject.zip pj_lamp.zip plant_pack.zip Push7339.zip Q3A6725.zip Q3DM7815.zip qkq_barrel.zip qkq_idcross.zip qkq_museum.zip rapxiandr_1.zip roman_armor.zip <<-- !* rosewindow.zip sag_globes.zip Scul4167.zip Scul8245.zip Scul8708.zip Scul8808.zip skel_addon.zip <<-- !* skelcage.zip <<-- !* skeletons.zip << -- !* Smal2820.zip sldoom.zip <<-- Oak Shiro's Excellent Tortured Doom Model stai8118.zip Ston1527.zip supportcolumn.zip telestecki.zip Tour2180.zip treetest.pk3.zip wallportal.zip wolf5232.zip xaero_statue.zip <<-- !* xian_doorway2t.zip |
Author: | seremtan [ 01-25-2021 01:23 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
hey LEM mods, there's a links channel in the Discord we could copy this stuff to if the links listed ITT are still good (i see OP is 2005 ) lemme know and i can copy them over [edit] or you could just stick them in DB's thread |
Author: | quBit [ 02-28-2021 06:12 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Here is my Trello with all the relevant mapping resources I could find: https://trello.com/b/zJp4pE3m/id-tech-3-mapping As for a good beginners guide, see the first card under 'Links'. |
Author: | Foo [ 08-14-2022 03:19 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Overview of level editors When I was getting back into mapping recently I scanned around but couldn't find clear information on what editor should be used in <current year>. This stuff was a bit confusing and I just wanted a clear steer on what's relevant today. So here's what I found: You'll see various references to Radiant as 'the' level editor for Quake 3. There's several versions of Radiant, and also some multi-game editors with different names that work with Quake 3. It is a personal choice which editor you use. Tutorials and advice often assume you're using a particular editor or at least a flavor of Radiant, so consider that help may be harder to find if you choose an non-Radiant editor. Q3Radiant First official released level editor for Quake 3 and the tool used internally during development at id Software. Windows only. Very much legacy now, not really usable if you find a download for it and can get it to run. Development efforts shifted over to GTKRadiant. GTKRadiant Q3Radiant rebuilt to run on both Linux and Windows. Maintained by a third party (iculus.org) up to at least 2018. Downloads Here NetRadiant A fork of GtkRadiant by Alientrap, developers of Nexuiz. Currently maintained by the Xonotic project. In some ways more stable/capable than GTKRadiant, but the development motivations have been mostly non-Quake3 games. Downloads Here NetRadiant-Custom A fork of NetRadiant (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→this). Main focus is on Quake, Quake3 and Quake Live. Actively maintained (as of mid 2022). This is the editor I use and recommend as of mid 2022. It's stable, fast, supports everything I need and has a bunch of neat new features. Most of the tutorials and advice you'll get online pertaining to GTKRadiant will work in this pretty much the same. Downloads Here DarkRadiant A fork of GtkRadiant primarily intended to support 'The Dark Mod' which is a Thief-inspired total conversion for Doom 3. However it does officially also support Quake 3 Official Site Here MacRadiant A port of GtkRadiant 1.4 to Mac OS X. Official Site Here TrenchBroom Not forked from any flavor of Radiant, Trenchbroom is it's own thing and supports a ton of games from Daikatana to Quake 3. Official Site Here QuArK Supports a ton of different games and Q3 is one of them. Downloads Here While digging around I also found someone else had compiled a big list of Radiant flavors a few years ago. See here for even more editor choices or here if you just want the raw list. |
Author: | roughrider [ 09-13-2022 04:34 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Foo wrote: Overview of level editors When I was getting back into mapping recently I scanned around but couldn't find clear information on what editor should be used in <current year>. This stuff was a bit confusing and I just wanted a clear steer on what's relevant today. So here's what I found:..... Good stuff Foo. I have been thinking on re-entering level design for q3a related reasons, as my mind keeps going back to the good 'ole days, and the fun that was had with all of this. Is great to know that this is still around for people like us. |
Author: | Foo [ 09-13-2022 03:03 PM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
roughrider! Long time no see, good to hear from you buddy I put a new map together recently, and can confirm it's as much fun (and challenge) as ever. We're pretty active in #level-editing on the Q3W discord (PM doombrain for an invite) and there's a bunch of other mapping discords/irc around as well. Duff and Raw are running servers where beta maps can be tested out with real players, and that helps a ton. I've asked Doomer if we can get a MediaWiki up and running alongside the forum here so more of this info can get brought together. Good to lower a few barriers for re-entry. |
Author: | roughrider [ 09-14-2022 01:49 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Good to hear from you too bud. I sent doombrain a pm already about discord, haven't heard anything back yet. As soon as he gets discord sorted, will be there .Is that map you put together in beta? |
Author: | Foo [ 09-14-2022 01:59 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
roughrider wrote: Good to hear from you too bud. I sent doombrain a pm already about discord, haven't heard anything back yet. As soon as he gets discord sorted, will be there I have asked the greater powers of discord to get an invite link PMed to you. Quote: Is that map you put together in beta? She's out for download! Also for Quake Live My other lil project lately has been putting together a torrent of all Q3 custom maps ever made. |
Author: | roughrider [ 09-14-2022 02:15 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
Grabbed that map and will give it a spin shortly, home from work not long ago and want to unwind a little before I get into much else. |
Author: | Eraser [ 03-25-2024 01:42 AM ] |
Post subject: | Re: Starting Quake Mapping - Link Resources |
$NulL's particle studio Q3W thread: viewtopic.php?f=10&t=37893 source: https://github.com/FS-NulL/New-Quake-3-Particle-Studio download: http://robotrenegade.com/radiant/downlo ... icles2.zip |
Page 2 of 3 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |