q3ctfp13 no name yet :D

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

weird, i've been having really fun matches... and i very rarely bump my head while im zooming around... but heres another train of throught, not being able to strafe jump all the time can also add a bit move variation. but yeah, it is a small map. 2 v2 style - 3 v 3 max. i've gottn so used to the map, i could post a demo file of a match showing me playing for you guys to laugh at :D

ill move the armor out a bit more. should i switch the shotgun for the gren launcher? or maybe put it somewhere else all together? could add a section somewhere... hmmm

also, this map is for vq3 and has not been played in cpma at all as i dont like the changes to player movement... all that super jump shit is ridiculous :D

thanks heaps for the feedback.
fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

this map will now come with a wee duel map i made last night, making a whole map in 2 hours is fun :D

uses the same textures as the ctf, so not to much more data needed for the zip woop

Image

never made a space floater before, kinda fun
sumatra
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Re: q3ctfp13 no name yet :D

Post by sumatra »

Looking fancy, would fit the Geocomp.
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Re: q3ctfp13 no name yet :D

Post by fKd »

Image

bit more work done
cityy
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Re: q3ctfp13 no name yet :D

Post by cityy »

Needs badass skybox!
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ShadoW_86
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Re: q3ctfp13 no name yet :D

Post by ShadoW_86 »

No RG there I hope :)?
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Anthem
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Re: q3ctfp13 no name yet :D

Post by Anthem »

Interesting. :)
ShadoW_86 wrote:No RG there I hope :)?
I second this.
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fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

it has a rail gun :ninja:
Pat Howard
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Re: q3ctfp13 no name yet :D

Post by Pat Howard »

fKd wrote:[lvlshot]http://img227.imageshack.us/img227/6335/shot0022l.jpg[/lvlshot]
Woohoo!!! Is that my plastic shader? <3

-pat
sumatra
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Re: q3ctfp13 no name yet :D

Post by sumatra »

:D

Or mine?

:olo: :olo: :olo:

Image
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fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

sorry guys, its just a plain white ish texture :D
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Re: q3ctfp13 no name yet :D

Post by fKd »

Image

more work on this, might make it a stand alone map now... hmmm any way, what do ya think?
ShadoW_86
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Re: q3ctfp13 no name yet :D

Post by ShadoW_86 »

Very nice skybox, add small factor fog there, remove 1px border bug, remove RG and we can call it a map :).
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cityy
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Re: q3ctfp13 no name yet :D

Post by cityy »

Also, add floor trim to the platforms.
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Hipshot
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Re: q3ctfp13 no name yet :D

Post by Hipshot »

Too bad with the lines...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

ati ftl :\
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Hipshot
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Re: q3ctfp13 no name yet :D

Post by Hipshot »

I don't get it - does this have anything to do with the other level, at all?
Else, make a new thread and give us a beta!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
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Re: q3ctfp13 no name yet :D

Post by obsidian »

fKd wrote:ati ftl :\
Portal skies FTW!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dichtfux
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Re: q3ctfp13 no name yet :D

Post by dichtfux »

ioquake3 ftw
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ShadoW_86
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Re: q3ctfp13 no name yet :D

Post by ShadoW_86 »

dichtfux wrote:ioquake3 ftw
ioquake3 f*** the what ???? :)
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Hipshot
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Re: q3ctfp13 no name yet :D

Post by Hipshot »

Just get on the the way it's meant to be played train and stop complaining...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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monaster
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Re: q3ctfp13 no name yet :D

Post by monaster »

Portal sky tutorials FTW!
You guys don't happen to have come across one or the other that's still available and somehow up-to-date?
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fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

i would also be interested in seeing a portal sky tut

@hipshot: this was ment to be a wee extra duel map for the ctf map, they both use the same textures etc so i was gonna pack 2 maps into 1, but now that ive been workin on it some more im gonna make it stand alone. thread etc to be added when im happy with a beta for u fellas :D
Anthem
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Re: q3ctfp13 no name yet :D

Post by Anthem »

fKd wrote:i would also be interested in seeing a portal sky tut

@hipshot: this was ment to be a wee extra duel map for the ctf map, they both use the same textures etc so i was gonna pack 2 maps into 1, but now that ive been workin on it some more im gonna make it stand alone. thread etc to be added when im happy with a beta for u fellas :D
*drool. I'm always a fan of your work.
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fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

file under abandoned, mapping for l4d now..
hammer is weird heh
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