my ent plus work.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: my ent plus work.

Post by deqer »

CZghost wrote:How long will be the map unavaible?
A long time. In fact, I'm going to say that he won't finish it. Unless the campaign is only 1 map long, with only 2 rooms. : )
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

u mad?
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: my ent plus work.

Post by monaster »

u mad?
And thus, the Void has entered LEM... :olo:
By the way: This will be another great map by fKd, great work so far, as always keep going!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: my ent plus work.

Post by cityy »

fKd wrote:u mad?
Sounds like it. :dork:
www.ferdinandlist.de/leveldesign
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

:olo:
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: my ent plus work.

Post by deqer »

fKd wrote:u mad?
No. I don't get mad like that.

I just speak my mind.

What I said (above) was actually going to be posted on the same day this thread first started, but I didn't bother to. Having someone ask about an ETA now was the little push that made me say it today, rather a long time ago.

Sorry you feel that way by connecting the dots between lvlworld and here. But that's not the case.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

these maps take time, maybe something you should have invested in your ent plus map...
Last edited by fKd on Wed Jan 18, 2012 12:42 am, edited 2 times in total.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

oh and yeah 2 rooms :olo:

[lvlshot]http://img406.imageshack.us/img406/9728/91169320.jpg[/lvlshot]
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: my ent plus work.

Post by monaster »

fKd wrote:these maps take time, maybe something you should have invested in your ent plus map...
There it is. I already missed that part in your post above after your first edit. ;)
@pic: :drool:

EDIT:Typo corrected
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: my ent plus work.

Post by EmeraldTiger »

fKd wrote:these maps take time, maybe something you should have invested in your ent plus map...
:olo: :olo: :olo: :olo:










Anyways everything looks as hot as frack. It may have a tech theme like a lot of games but it has that organic touch that sets it apart and makes it different. Kind of Crysis-like, dunno why.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: my ent plus work.

Post by deqer »

fKd wrote:these maps take time, maybe something you should have invested in your ent plus map...
no, you misunderstood me.

it is exactly why i said what i said (above), because i invested a lot of time into my ent map, and much of it was ent work. i already know how it feels.

and i've seen you burn out on previous maps before, maps with high detail. so, when i saw your screenshot here, i saw the detail and i knew you'll most likely burn out again because all your time went into details instead of the whole project / ent.
OOOOOOOOOOH, owned big time!
not at all. and only 12yearolds go "oohhh, *point* owned!"
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

thing is there is no rush. im indeed taking my time, got rl stuff to do so mapping time is far more limited. but this sp mapping is far more rewarding to me so im confident in finishing.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: my ent plus work.

Post by ^Ghost »

wow are u still on win98???
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

na, win7
obsidian
Posts: 10974
Joined: Mon Feb 04, 2002 8:00 am

Re: my ent plus work.

Post by obsidian »

Old version of Photoshop, though.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

hahaha yup, using version 6. should prolly upgrade but it does everything i need so yeah. plus im cheap :olo:
User avatar
Eraser
Posts: 19183
Joined: Fri Dec 01, 2000 8:00 am

Re: my ent plus work.

Post by Eraser »

fKd, still mad here :p
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: my ent plus work.

Post by fKd »

Hah, its really weird, I'm totally stuck on a room. Every time i load up the map i sit there, move some brushes around and then get annoyed. Its a curse i tells ya! One day i'll get it done :)
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: my ent plus work.

Post by CZghost »

Holy **** - where's the screenshot? I can't see any picture here. Hosted on ImageShack, with 404 Error :( It got deleted? :(
[ Linktree | Twitch | YouTube | Instagram | Bluesky ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
Eraser
Posts: 19183
Joined: Fri Dec 01, 2000 8:00 am

Re: my ent plus work.

Post by Eraser »

fKd wrote:Hah, its really weird, I'm totally stuck on a room. Every time i load up the map i sit there, move some brushes around and then get annoyed. Its a curse i tells ya! One day i'll get it done :)
Oh I know, I've had way too many of my own projects die on me like that :( Starting new things isn't hard. Actually finishing them, however, is.
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: my ent plus work.

Post by MKJ »

Maybe you should ask CZghost for some advice.
User avatar
Eraser
Posts: 19183
Joined: Fri Dec 01, 2000 8:00 am

Re: my ent plus work.

Post by Eraser »

Full of great ideas, that EmkaJee. Where would we be without him?
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: my ent plus work.

Post by monaster »

I'll be here waiting for your map, fKd, like that generic dog in every Hollywood movie that just won't die and howls at his master's grave for another 50 years annoying the hell out of everyone living nearby. :paranoid:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Post Reply