[BETA] 13excave "Excavated"

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

[BETA] 13excave "Excavated"

Post by sst13 »

Excavated

Extended version of "Eviscerated" from Quake Live, based on my CTF version of q3dm4. So tecnically it's not a rip from QL, but I borrowed a lot of stuff. :D

[lvlshot]https://sst13.net/pics/13excave4.jpg[/lvlshot] [lvlshot]https://sst13.net/pics/13excave5.jpg[/lvlshot] [lvlshot]https://sst13.net/pics/13excave6.jpg[/lvlshot] [lvlshot]https://sst13.net/pics/13excave7.jpg[/lvlshot] [lvlshot]https://sst13.net/pics/13excave0.jpg[/lvlshot]

The last 2 pictures showing an already slightly newer version. I changed the bend stairs near the YA to make the room a little bit more interesting and the back wall less bland.


Download Q3A version Beta1 (2.2 MB)
PK3: map-13excave_b1.pk3
ZIP: map-13excave_b1.zip

QL version here: https://steamcommunity.com/sharedfiles/ ... 2975881005


Have fun testing... sst13
Last edited by sst13 on Mon May 15, 2023 2:49 pm, edited 2 times in total.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [BETA] 13excave "Excavated"

Post by v1l3 »

I like this! I like a lightning gun on q3dm4 most definitely! Thanks for still putting maps out as well, sst13!!
Fjoggs
Posts: 2554
Joined: Fri May 03, 2002 7:00 am

Re: [BETA] 13excave "Excavated"

Post by Fjoggs »

Looks greast. Love how timeless the more classic q3 feel is.
Do you ever release the .map files for your project? I'm curous how you're lighting your maps. It's very clean :)

I started adding the .map file to all my pk3s very early on, because it's nice for anyone who's curious + as a bonus you're basically making backups should you ever lose the original. :D
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: [BETA] 13excave "Excavated"

Post by sst13 »

Final Release!


Download Q3A version (4MB)
PK3: map-13excave.pk3
ZIP: map-13excave.zip

QL version here: https://steamcommunity.com/sharedfiles/ ... 2992780595

Have fun!


@Fjoggs: No, I'm not really releasing the map files. I hope this keeps the "noobs" from fiddling around with my maps and uploading stuff that's probably causng shader conflicts with my original maps. :rolleyes:

Most of the time I compile with "-fast -filter -dirty -patchshadows"
Then I also use a lot of point lights for fine tuning the different areas. So, no magic here. Just a lot of testing and tuning. :D

But if you want to take a look inside, I uploaded the mapfile for you here: https://sst13.de/dev/
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [BETA] 13excave "Excavated"

Post by v1l3 »

I'm so happy to see all these maps coming out lately. Thanks for continuing on like you do, sst13. I've sunk so much money into systems to run current games, and I find myself just wanting to play Quake 3 instead lately. The world seems messed up right now, and this game is the only thing that keeps me sane! I love this map, dude.
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mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Re: [BETA] 13excave "Excavated"

Post by mrd »

Should join us on duffy's server for some games vile! Quake3 is timeless man.
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mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Re: [BETA] 13excave "Excavated"

Post by mrd »

PS - Thanks for the map sst13! Yoink!
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Foo
Posts: 13836
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Location: New Zealand

Re: [BETA] 13excave "Excavated"

Post by Foo »

Nice release, thanks sst!

This is now running on duffs Devotion Unlagged server. \connect nuegados.com

As are all your other releases >:D
Fjoggs
Posts: 2554
Joined: Fri May 03, 2002 7:00 am

Re: [BETA] 13excave "Excavated"

Post by Fjoggs »

sst13 wrote:

@Fjoggs: No, I'm not really releasing the map files. I hope this keeps the "noobs" from fiddling around with my maps and uploading stuff that's probably causng shader conflicts with my original maps. :rolleyes:

Most of the time I compile with "-fast -filter -dirty -patchshadows"
Then I also use a lot of point lights for fine tuning the different areas. So, no magic here. Just a lot of testing and tuning. :D

But if you want to take a look inside, I uploaded the mapfile for you here: https://sst13.de/dev/
Much love for sharing it <3

People can use your shaders and textures regardless of you including the .map file or not, so you're not really accomplishing anything there. Most people use others textures/shaders without realising it, since they just show up in radiant if they're using the same q3 install for mapping and playing.
But if you don't want to include them, then that's of course entirely up to you :)
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