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Timed Out
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Joined: 02 Aug 2000
Posts: 38067
PostPosted: 04-09-2006 09:02 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I should know how to fix this, I'm sure I've fixed it before.

I've got a portal surface on a south wall linked to a portal camera pointing north, and the view through the teleporter comes out upside down. I think this is because of the direction of the surface in relation to the camera (opposite), but I do not recall the method of correcting it.

Help mucho appreciated. I trawled the manuals and google and came up with squat :(



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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 04-09-2006 11:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


have you set 'roll' or angle to anything? have you tried playing with spawnflags?

i should remember the same thing for the same reason but can't.




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Timed Out
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PostPosted: 04-09-2006 11:46 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Spawnflag is set to 4 for a static camera. My understanding is:
1 = fast
2 = slow
4 = static
But it's not documented that I can see. Either way, 4 sucessfully makes the portal static. Turning it off doesn't alter the upside downiness :D

More fiddling reveals that whether I set the angle of the camera with a target_position or just with the ANGLE keyword, neither makes a difference :(



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4days Joined: 15 Apr 2002
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PostPosted: 04-10-2006 12:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


pretty sure 'roll' does something as well. try roll=0 or roll=180




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Insane Quaker
Insane Quaker
Joined: 16 Feb 2006
Posts: 283
PostPosted: 04-10-2006 03:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Try flipping the portal texture 180 degrees with the surface inspector. I doubt the image has any dependence on the portal shader, but because I don't know, it's worth a try.




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Timed Out
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PostPosted: 04-10-2006 06:38 AM           Profile   Send private message  E-mail  Edit post Reply with quote


4days wrote:
pretty sure 'roll' does something as well. try roll=0 or roll=180


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