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Topic Starter Topic: Now you're thinking with perspective..

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 01-09-2014 07:32 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Portal-esque puzzler; looks like there could be some decent puzzles in there.



(obvious alpha demo, but the premise is there)




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Welfare Recipient
Welfare Recipient
Joined: 02 Mar 2007
Posts: 20937
PostPosted: 01-09-2014 07:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


I never lost at chess...




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 01-09-2014 07:39 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I like the moon bit




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Mew Legs!
Mew Legs!
Joined: 23 Jul 2006
Posts: 1112
PostPosted: 01-09-2014 09:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


I would definitely play whatever they end up releasing.




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Elite
Elite
Joined: 12 Jul 2000
Posts: 11553
PostPosted: 01-09-2014 09:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


That had me :olo:ing, so I take it I would enjoy the game :up:

The portal bit giving a new perspective at the end I didn't quite get; maybe it's obvious if you've played Portal?

How does making one portal "as large as possible" give a "new perspective" for the other, smaller portal?




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god xor reason
god xor reason
Joined: 08 Dec 1999
Posts: 21100
PostPosted: 01-09-2014 09:50 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Pretty cool idea




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Welfare Recipient
Welfare Recipient
Joined: 02 Mar 2007
Posts: 20937
PostPosted: 01-09-2014 09:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


lame...




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34900
PostPosted: 01-09-2014 10:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


holy shit that's awesome :up:

Valve should just hire this guy like they did with the Narbacular Drop people. first original FPS puzzle mechanic i've seen in ages




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 01-09-2014 11:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Cool concept. Artistically awful. Harsh lighting and uninspired level design. Here's hoping that they hire a few level designers and artists who can make things a little more interesting and they'll have an instant winner.



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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 52135
PostPosted: 01-09-2014 12:28 PM           Profile   Send private message  E-mail  Edit post Reply with quote


That's mega




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Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 01-09-2014 12:30 PM           Profile   Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Cool concept. Artistically awful. Harsh lighting and uninspired level design. Here's hoping that they hire a few level designers and artists who can make things a little more interesting and they'll have an instant winner.

It's a tech demo.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44140
PostPosted: 01-10-2014 12:11 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yeah saw it yesterday. Looks promising. Judging by the number of different ideas they put in the tech demo, they could actually make a full game out of it.

Many of these games turn into one trick ponies and get boring half-way through. Q.U.B.E. is a bit of an example of this.




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Arrr?
Arrr?
Joined: 09 Feb 2001
Posts: 35461
PostPosted: 01-10-2014 12:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


That was pretty neat. :up:



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Internet is serious business
Internet is serious business
Joined: 18 Feb 2002
Posts: 21476
PostPosted: 01-10-2014 12:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


There was a game similar to this that was a FPS but the puzzle aspects of it were all done with 2-D platforms where you controlled a little guy to get across. Forgot the name though.



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Unquantifiable Abstract
Unquantifiable Abstract
Joined: 31 Dec 1969
Posts: 52135
PostPosted: 01-10-2014 01:39 AM           Profile   Send private message  E-mail  Edit post Reply with quote


feedback wrote:
There was a game similar to this that was a FPS but the puzzle aspects of it were all done with 2-D platforms where you controlled a little guy to get across. Forgot the name though.


Echochrome - excellent game




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