Heavy rain demo
Heavy rain demo
Remember this?
http://www.clipupload.com/clip/showphot ... 09/cat/503
Well there's some actual gameplay footage now, what do you reckon?
http://www.gametrailers.com/video/corne ... rain/56911
Oh and this http://link.brightcove.com/services/pla ... 3975780001
http://www.clipupload.com/clip/showphot ... 09/cat/503
Well there's some actual gameplay footage now, what do you reckon?
http://www.gametrailers.com/video/corne ... rain/56911
Oh and this http://link.brightcove.com/services/pla ... 3975780001
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Deathshroud
- Posts: 2103
- Joined: Tue Feb 22, 2005 6:22 pm
Re: Heavy rain demo
* I turn away from the mic to breathe
Re: Heavy rain demo
Not bad at all. Nice graphic detail - ThanksDRuM wrote:Remember this?
http://www.clipupload.com/clip/showphot ... 09/cat/503
Well there's some actual gameplay footage now, what do you reckon?
http://www.gametrailers.com/video/corne ... rain/56911
Oh and this http://link.brightcove.com/services/pla ... 3975780001
Re: Heavy rain demo
There's loads of footage available from Heavy Rain. It looks absolutely brilliant. Unfortunately it's a PS3 exclusive. I hope they'll eventually release it on XBox360 as well.
Re: Heavy rain demo
Was it really necessary to make the player push a button to open the lid of the box? Quick time events need to die.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Heavy rain demo
Let me break the news to you: Heavy Rain is, just like it's predecessor (Fahrenheit), one big quick time event.Transient wrote:Was it really necessary to make the player push a button to open the lid of the box? Quick time events need to die.
Re: Heavy rain demo
Heavy Rain looks good... But the gameplay looks like utter toss... If I wanted to play a game hitting the right buttons and getting them wrong I'd play Geetur Hero...
Re: Heavy rain demo
Agreed, graphics and story line look good, but do I really want to play a game of QTE's strung together by pretty cut scenes? Might as well watch a movie and play with the buttons on the remote.
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Re: Heavy rain demo
Well, I really enjoyed Fahrenheit/Indigo Prophecy, and I think there were a few people here who also liked it. If this game is any way like that, it should be pretty decent.
Re: Heavy rain demo
Same here, I loved Fahrenheit for it's narrative. Gameplay was absolutely terrible on PC without gamepad but oh well.DRuM wrote:Well, I really enjoyed Fahrenheit/Indigo Prophecy, and I think there were a few people here who also liked it. If this game is any way like that, it should be pretty decent.
Re: Heavy rain demo
i played it in london last weekend. it's really good.
and yes, it is effectively "click a button whenever it comes up on the screen" gameplay, but there are lots of different paths you can take and each game normally ends quite differently.
it kinda reminds me of those old choose your own adventure books i used to read as a kid. i thought it was awesome.
and yes, it is effectively "click a button whenever it comes up on the screen" gameplay, but there are lots of different paths you can take and each game normally ends quite differently.
it kinda reminds me of those old choose your own adventure books i used to read as a kid. i thought it was awesome.
Re: Heavy rain demo
After running for what seems like hours, you find yourself in a room underneath the factory with no other doors. The mysterious figure pursuing you is getting closer, and you're running out of time. In the back corner high above you see a small rectangular window that might be just big enough to squeeze through. In the poor lighting you also spot a loose drainage grate on the floor in the center of the room.
What do you do?
1.) TRIANGLE
2.) SQUARE
3.) CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE
What do you do?
1.) TRIANGLE
2.) SQUARE
3.) CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Heavy rain demo
Always good to judge a game before you've played it.Transient wrote:After running for what seems like hours, you find yourself in a room underneath the factory with no other doors. The mysterious figure pursuing you is getting closer, and you're running out of time. In the back corner high above you see a small rectangular window that might be just big enough to squeeze through. In the poor lighting you also spot a loose drainage grate on the floor in the center of the room.
What do you do?
1.) TRIANGLE
2.) SQUARE
3.) CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE
Re: Heavy rain demo
I hate quick time events that much.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Heavy rain demo
Yet you seem to have a blast with Guitar Hero 5.Transient wrote:I hate quick time events that much.
Re: Heavy rain demo
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Heavy rain demo
With who?
Is anyone here disputing the fact that Guitar Hero is nothing more than quicktime events where the only novelty is that you're doing it with a plastic guitar rather than a standard controller?
Is anyone here disputing the fact that Guitar Hero is nothing more than quicktime events where the only novelty is that you're doing it with a plastic guitar rather than a standard controller?
Re: Heavy rain demo
When I think of a quick time event, I think of a scripted series of events in an action game or RPG which is controlled solely by timing a button combination. There's no in-between, you either fail or succeed, and your skill at the rest of the game has no bearing on the outcome. Music games don't have any character control element where you're playing the role of someone on screen.
When I play an action game, I don't want to hit random buttons to climb a giant boss and stab him in the eye. I want to actually climb the boss and stab him in the eye. Shadow of the Colossus did it well, why can't God of War?
When I play an action game, I don't want to hit random buttons to climb a giant boss and stab him in the eye. I want to actually climb the boss and stab him in the eye. Shadow of the Colossus did it well, why can't God of War?
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
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Chupacabra
- Posts: 3783
- Joined: Wed Apr 11, 2001 7:00 am
Re: Heavy rain demo
i can't tell exactly where on the color scale orange turns to red, but i can tell the difference between orange and red.Eraser wrote:With who?
Is anyone here disputing the fact that Guitar Hero is nothing more than quicktime events where the only novelty is that you're doing it with a plastic guitar rather than a standard controller?
quick time events are okay here and there (e.g. RE4/5), but any more than that sucks.
Re: Heavy rain demo
Did you play the last Prince of Persia game? That's a better example maybe. While it can be said of all PoP games since Sands of Time, the feeling that it's one big quicktime event really bubbled up while playing the new Prince of Persia. I think the "hate" towards QTE's is misplaced in a lot of occasions. It's "cool" to hate it (especially since "cool" people like Yahtzee make such a big deal out of it), but I think there are quite a few examples of situations where QTE's work well enough. I'm pretty sure Heavy Rain will be one of those examples, especially since "failing" a QTE sequence doesn't mean you automatically fail at the game. It just causes a different outcome of the events.Transient wrote:When I think of a quick time event, I think of a scripted series of events in an action game or RPG which is controlled solely by timing a button combination. There's no in-between, you either fail or succeed, and your skill at the rest of the game has no bearing on the outcome. Music games don't have any character control element where you're playing the role of someone on screen.
When I play an action game, I don't want to hit random buttons to climb a giant boss and stab him in the eye. I want to actually climb the boss and stab him in the eye. Shadow of the Colossus did it well, why can't God of War?
Re: Heavy rain demo
Yes, I played the latest PoP game, and yes, the QTEs were annoying. They annoy my mostly in two situations.
The first is when they are excessive, such as to pry open a grate in Arkham Asylum (just fucking open it). The other is when it's a workaround to what would otherwise be an impressive feat if done by the game player, such as scaling a boss to stab him in the forehead in God of War. Shadow of the Colossus did it perfectly.
The first is when they are excessive, such as to pry open a grate in Arkham Asylum (just fucking open it). The other is when it's a workaround to what would otherwise be an impressive feat if done by the game player, such as scaling a boss to stab him in the forehead in God of War. Shadow of the Colossus did it perfectly.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]