Hah, i started over also, decided i fucked up too many times
More beginner tips i found out the hard way:
- Planning your base early is of great importance, my previous game i wasted a lot of resources on facilities that didn't connect. They should, the bonuses that gives are quite big. Two sattelite nexus things connected to two sattelite uplinks is enough to cover the entire planet, for instance.
- Related; if you have a few steam vents - don't build regular generators. Steam generators kick regular generators ass.
- Don't build more than 1 research facility. You just don't seem to need extra scientists as much as more engineers. Build at least 3 workshops.
- Don't build the hyper whatsitcalled until after you've found out stealth sattelites and the new armed interceptors - building that facility spawns a whole different nasty breed of UFO's that are impossible to bring down unless you've prepared for it.
- And don't bother with the SHIV, at least not until you've captured a floater and unlocked the floating ability for it. Bringing an extra soldier is better. In fact, don't bother with a lot of the foundry upgrades, the pistol improvements for instance are expensive and only really worth it for snipers. Improved medkit on the other hand is invaluable.
- Put rookies in the psionic test chamber, not your veterans. Less of them will succesfully test, but they have more xp to put into their abilities since they level up quicker (theory, might be wrong about this).
Doing roughly twenty times better in my new game, haven't lost a single country yet and just unlocked plasma gear. Looking forward to beating it
Also, heavies are good for up close combat if they have the bulletstorm perk which has saved my hide on several occasions. Also, rockets. Wouldn't bring more than 1 on any given mission though.