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Quake3World.com • Search



Search found 1459 matches
Search term used: +portal Search these results:

Author Message

 Forum: General Discussion   Topic: Lego

Posted: 03-19-2006 02:31 AM 

Replies: 38
Views: 2636


Some of you might have seen this, but it's a nice Lego animation movie: The Magic Portal.

 Forum: Level Editing & Modeling   Topic: Interstellar Structure, beta- and final thread.

Posted: 03-15-2006 10:46 PM 

Replies: 34
Views: 11630


 Forum: Level Editing & Modeling   Topic: Q4 - Parallel Lights and Visportals

Posted: 03-05-2006 01:51 PM 

Replies: 7
Views: 2227


 Forum: General Discussion   Topic: PS3 officially delayed

Posted: 02-28-2006 12:31 PM 

Replies: 70
Views: 3896


 Forum: General Discussion   Topic: PS3 officially delayed

Posted: 02-28-2006 12:17 PM 

Replies: 70
Views: 3896


 Forum: General Discussion   Topic: Small reminder we all could go at any time

Posted: 02-24-2006 11:58 PM 

Replies: 36
Views: 2407


 Forum: Level Editing & Modeling   Topic: Q3A - Noob-ish map questions

Posted: 02-23-2006 09:55 PM 

Replies: 11
Views: 2688


 Forum: Quake 4 Discussion   Topic: CPL WT shut down. :[

 Post subject: CPL WT shut down. :[
Posted: 02-22-2006 08:43 PM 

Replies: 1
Views: 1365


I was looking forward to the demos. :tear:

http://esreality.com/?a=post&id=1017742

http://www.gotfrag.com/portal/story/31485/

 Forum: General Discussion   Topic: You might want to check Quake 4 Disc.

Posted: 02-22-2006 12:01 PM 

Replies: 10
Views: 869


I cant spell u wrote:
Why would I want to do that?


Possible moster, money, portal to the unknown >:E

 Forum: Level Editing & Modeling   Topic: Zogg Pak (Q4 mappack) Released!

Posted: 02-19-2006 04:57 AM 

Replies: 39
Views: 8438


 Forum: Level Editing & Modeling   Topic: Zogg Pak (Q4 mappack) Released!

Posted: 02-18-2006 08:46 PM 

Replies: 39
Views: 8438


 Forum: Level Editing & Modeling   Topic: Zogg Pak (Q4 mappack) Released!

Posted: 02-18-2006 07:38 PM 

Replies: 39
Views: 8438


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-18-2006 05:11 PM 

Replies: 18
Views: 3980


(Got it figured out... some under-the-floor decorative business causing a connection between the volumes on both sides of the portal.)

 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-17-2006 07:27 PM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-12-2006 11:17 AM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-12-2006 09:42 AM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-12-2006 09:27 AM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-12-2006 08:55 AM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-12-2006 08:33 AM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-11-2006 03:06 PM 

Replies: 18
Views: 3980


 Forum: Level Editing & Modeling   Topic: Funny behavior of visportals in Q4

Posted: 02-10-2006 10:35 PM 

Replies: 18
Views: 3980


 Forum: General Discussion   Topic: Someone PLEASE posty me a linky to...

Posted: 01-28-2006 06:42 PM 

Replies: 13
Views: 883


andyman wrote:
http://www.newgrounds.com/portal/view/206373

?

That video is fucking retarded. The german guy one is superior

 Forum: General Discussion   Topic: Someone PLEASE posty me a linky to...

Posted: 01-28-2006 03:10 PM 

Replies: 13
Views: 883


http://www.newgrounds.com/portal/view/206373

?

 Forum: Quake 4 Discussion   Topic: Rail Trouble - final

Posted: 01-26-2006 11:56 AM 

Replies: 14
Views: 3232


Um. You don't seem to have changed anything about the RA area (other than adding that one gigantic portal, which probably hurts more than it helps), and performance is still horrible right there.

:shrug:

 Forum: Technology & Troubleshooting   Topic: RAID Woes

 Post subject: RAID Woes
Posted: 01-24-2006 06:20 PM 

Replies: 4
Views: 710


 Forum: Quake 4 Discussion   Topic: Rail Trouble - final

Posted: 01-24-2006 06:12 PM 

Replies: 14
Views: 3232


 Forum: General Discussion   Topic: What PC Games are you playing?

Posted: 01-22-2006 09:19 PM 

Replies: 64
Views: 6710


Scourge do your self a favor and download dukesterx for online play,
http://forums.dukesterx.net/portal.php and download the rancid meat port as well.

 Forum: Level Editing & Modeling   Topic: Geocomp4 "Quake 3 Lives" Contest info

Posted: 01-19-2006 05:37 AM 

Replies: 51
Views: 13948


 Forum: Level Editing & Modeling   Topic: Geocomp4 "Quake 3 Lives" Contest info

Posted: 01-18-2006 08:31 PM 

Replies: 51
Views: 13948


 Forum: General Discussion   Topic: Duke Nukem 3D High Resolution Pack

Posted: 01-08-2006 01:42 PM 

Replies: 13
Views: 3367


 Forum: Level Editing & Modeling   Topic: q4 clipping / nonsolid question

Posted: 01-05-2006 05:34 PM 

Replies: 3
Views: 1614


... (http://iddevnet.com/quake4/LevelEditor_Performance) than it is entity count. If you have a huge pile of brush-based func_statics in a single portal area and if they share textures, you can save a lot of draws by combining them into 1 entity. Not always the case, but it has its uses. :)

 Forum: Quake 4 Discussion   Topic: Monsoon, final

Posted: 01-05-2006 12:15 PM 

Replies: 76
Views: 20335


 Forum: Quake 4 Discussion   Topic: WWWHHHYYY????

Posted: 01-05-2006 08:32 AM 

Replies: 52
Views: 10935


 Forum: Quake 4 Discussion   Topic: Slowly but surely... (ODQ3DM6)

Posted: 01-05-2006 06:01 AM 

Replies: 893
Views: 245609


 Forum: Quake 4 Discussion   Topic: Monsoon, final

Posted: 01-05-2006 12:58 AM 

Replies: 76
Views: 20335


Robcq wrote:
Now when i do the mh jump by using the teleporter i exit the tele and jump over the ledge and fall down. Please move the tele exit back a tiny bit. if you want a demo to see it let me know i ll send on to you.



You cant strafe right after the portal anymore just forward jump then strafe.
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