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Quake3World.com • Search



Search found 246 matches
Search term used: +worldspawn Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: GtkRadiant and Quake Live, missing entities definitions info

Posted: 03-17-2024 08:31 AM 

Replies: 12
Views: 824


 Forum: Level Editing & Modeling   Topic: mrd3dm2 - Brass Tax

 Post subject: mrd3dm2 - Brass Tax
Posted: 10-26-2022 10:12 PM 

Replies: 10
Views: 2283


 Forum: General Discussion   Topic: Torrent of every Q3 level ever released

Posted: 09-14-2022 01:26 AM 

Replies: 26
Views: 16036


 Forum: Level Editing & Modeling   Topic: QLive crashes after opening a custom map

Posted: 07-14-2022 09:38 PM 

Replies: 9
Views: 2813


 Forum: Level Editing & Modeling   Topic: State of the art Q3 lightmap building

Posted: 12-23-2021 01:21 AM 

Replies: 8
Views: 2523


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-08-2020 05:16 PM 

Replies: 15
Views: 7282


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-08-2020 08:28 AM 

Replies: 15
Views: 7282


If I removed the worldspawn from a couple of brushes, the map is finished. So how do I convert two or three brushes into a func_usable, and the rest can be worldspawn, nothing wrong with that, most are.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-07-2020 12:39 PM 

Replies: 15
Views: 7282


All brushes need to belong to an entity class of some sort. Worldspawn is the default state for all brushes, you don’t remove it. You either convert a brush to some other entity or return it back to worldspawn.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 03-07-2020 10:26 AM 

Replies: 15
Views: 7282


How could I remove a worldspawn from a brush without destroying the whole map?

In another copy of the map, the brush is a func_usable, so just simply changing it won't work.

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 08:06 PM 

Replies: 15
Views: 7282


 Forum: Level Editing & Modeling   Topic: Problem with lightmap?

 Post subject: Problem with lightmap?
Posted: 08-16-2019 09:46 AM 

Replies: 2
Views: 2256


 Forum: Level Editing & Modeling   Topic: Does anyone know the author of those 'lost' maps?

Posted: 06-22-2019 05:40 PM 

Replies: 1
Views: 2418


 Forum: Level Editing & Modeling   Topic: GtkRadiant 1.6.6

 Post subject: Re: GtkRadiant 1.6.6
Posted: 06-18-2019 02:29 PM 

Replies: 9
Views: 7932


 Forum: Level Editing & Modeling   Topic: I completely forgot about this DeFraG map I made :D

Posted: 03-26-2019 01:55 AM 

Replies: 5
Views: 2749


 Forum: Level Editing & Modeling   Topic: How to tune vertex light?

 Post subject: How to tune vertex light?
Posted: 10-22-2018 06:31 AM 

Replies: 10
Views: 4874


 Forum: Level Editing & Modeling   Topic: GtkRadiant "add to entity" functionality

Posted: 04-25-2018 02:19 AM 

Replies: 12
Views: 4587


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 03-01-2017 12:37 PM 

Replies: 20
Views: 16150


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-15-2017 03:40 PM 

Replies: 20
Views: 16150


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-15-2017 07:24 AM 

Replies: 20
Views: 16150


 Forum: Level Editing & Modeling   Topic: Daveybird's WIP Map Thread

Posted: 02-04-2017 02:57 PM 

Replies: 21
Views: 13711


 Forum: Level Editing & Modeling   Topic: Can you remember your very first map?

Posted: 02-02-2017 09:47 AM 

Replies: 8
Views: 8620


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 11-30-2016 09:02 PM 

Replies: 21
Views: 19488


 Forum: Level Editing & Modeling   Topic: Making a bowl? Gtk Radiant

Posted: 11-24-2016 08:58 PM 

Replies: 6
Views: 9727


 Forum: Level Editing & Modeling   Topic: AAS error MAX_MAPFILE_BRUSHSIDES

Posted: 11-19-2016 05:39 AM 

Replies: 6
Views: 6868


 Forum: Level Editing & Modeling   Topic: World size

 Post subject: Re: World size
Posted: 10-09-2016 10:15 AM 

Replies: 3
Views: 11498


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-25-2016 02:37 AM 

Replies: 11
Views: 6725


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 10:54 PM 

Replies: 11
Views: 6725


Maybe decompile other maps to see how things are done!

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 12:49 PM 

Replies: 11
Views: 6725


Sure I understand.

I'm just stating my tasks that haven't got a solution.

I guess I should email gamehub for a few more ef questions.

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 09:37 AM 

Replies: 11
Views: 6725


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 05:23 AM 

Replies: 11
Views: 6725


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 05:08 AM 

Replies: 11
Views: 6725


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 04:20 AM 

Replies: 11
Views: 6725


Func_usable is default in Elite force. There are no rotating doors.

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-24-2016 02:35 AM 

Replies: 11
Views: 6725


 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-23-2016 10:20 AM 

Replies: 11
Views: 6725


The door just vanishs once it opens, they are suppose to slide open. I don't know what that is all about, they have the same values.

 Forum: Level Editing & Modeling   Topic: Worldspawn problem

 Post subject: Re: Worldspawn problem
Posted: 07-23-2016 07:30 AM 

Replies: 11
Views: 6725


I'm using radiant 1.4.0

And no, I didn't have one copy.
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