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Quake3World.com • Search



Search found 224 matches
Search term used: +Shader +image -found Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: State of the art Q3 lightmap building

Posted: 12-23-2021 01:21 AM 

Replies: 8
Views: 2522


 Forum: Level Editing & Modeling   Topic: Shader Editor

 Post subject: Re: Shader Editor
Posted: 09-07-2019 11:27 AM 

Replies: 46
Views: 28133


 Forum: Level Editing & Modeling   Topic: What is the best way to apply shader to mapobject model?

Posted: 08-21-2019 09:10 PM 

Replies: 7
Views: 3857


 Forum: Level Editing & Modeling   Topic: What is the best way to apply shader to mapobject model?

Posted: 08-18-2019 11:04 PM 

Replies: 7
Views: 3857


 Forum: Level Editing & Modeling   Topic: How to tune vertex light?

Posted: 10-28-2018 11:52 AM 

Replies: 10
Views: 4873


 Forum: General Discussion   Topic: Q3Rally v0.4 is out!!!

 Post subject: Q3Rally v0.4 is out!!!
Posted: 08-21-2018 02:27 AM 

Replies: 26
Views: 67672


 Forum: Level Editing & Modeling   Topic: Need help with shader

 Post subject: Re: Need help with shader
Posted: 06-06-2018 05:28 PM 

Replies: 3
Views: 2528


 Forum: Level Editing & Modeling   Topic: How to Create a Surface LIght

Posted: 02-26-2017 03:14 PM 

Replies: 10
Views: 7813


 Forum: Level Editing & Modeling   Topic: How to Create a Surface LIght

Posted: 02-26-2017 09:55 AM 

Replies: 10
Views: 7813


 Forum: Level Editing & Modeling   Topic: Mapping for Quake Live - Tips?

Posted: 12-06-2016 01:39 PM 

Replies: 21
Views: 19485


 Forum: Level Editing & Modeling   Topic: New FFA map (Painkiler remake with BFGs)

Posted: 09-10-2016 05:29 AM 

Replies: 30
Views: 23477


 Forum: Level Editing & Modeling   Topic: Modelling cars - Chevrolet Camaro 2010

Posted: 06-22-2016 06:31 AM 

Replies: 52
Views: 31519


 Forum: Level Editing & Modeling   Topic: Modelling cars - Chevrolet Camaro 2010

Posted: 06-07-2016 05:04 AM 

Replies: 52
Views: 31519


 Forum: Level Editing & Modeling   Topic: Problems with Calm Water texture in Q3

Posted: 02-27-2016 09:07 AM 

Replies: 6
Views: 3961


If it shows up in the editor with a white border line around the texture image that looks correct suggests to me that the texture and shader is fine and in the correct place, if not you have a file or shader error/missing/conflict with another user created map (.pk3).

 Forum: Level Editing & Modeling   Topic: Problems with Calm Water texture in Q3

Posted: 02-26-2016 08:42 PM 

Replies: 6
Views: 3961


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 10-01-2015 09:55 AM 

Replies: 46
Views: 24464


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 10-01-2015 05:42 AM 

Replies: 46
Views: 24464


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 10-01-2015 03:40 AM 

Replies: 46
Views: 24464


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-30-2015 02:23 PM 

Replies: 46
Views: 24464


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-21-2015 11:38 AM 

Replies: 46
Views: 24464


 Forum: Level Editing & Modeling   Topic: Interesting landscapes made in GTKRadiant?

Posted: 09-06-2015 01:24 AM 

Replies: 32
Views: 15836


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: q3map compiler error
Posted: 09-05-2015 10:08 AM 

Replies: 6
Views: 4720


 Forum: Level Editing & Modeling   Topic: Fog shader

 Post subject: Re: Fog shader
Posted: 07-06-2015 01:05 AM 

Replies: 4
Views: 3909


 Forum: Level Editing & Modeling   Topic: fullbright/black lightmaps on full compile [solved - for now

Posted: 05-10-2015 01:58 PM 

Replies: 14
Views: 6950


 Forum: Programming Discussion   Topic: jpg textures pros and cons

Posted: 04-18-2015 12:48 PM 

Replies: 5
Views: 5370


Arf, sorry, I always used TGA images to get an alpha channel, but I thought it was possible to specify a different image for the alpha in a shader. Sorry !

 Forum: Level Editing & Modeling   Topic: "Hydra" FFA [Final]

 Post subject: Re: "Yellowjacket" [WIP]
Posted: 03-08-2015 12:29 AM 

Replies: 81
Views: 46730


 Forum: Level Editing & Modeling   Topic: Properly setting up shader paths and names?

Posted: 02-13-2015 09:53 AM 

Replies: 2
Views: 2444


 Forum: Level Editing & Modeling   Topic: Properly setting up shader paths and names?

Posted: 02-13-2015 08:47 AM 

Replies: 2
Views: 2444


 Forum: Level Editing & Modeling   Topic: Goldleaf [FINAL]

 Post subject: Re: Goldleaf [FINAL]
Posted: 01-10-2015 05:40 PM 

Replies: 14
Views: 8553


 Forum: Level Editing & Modeling   Topic: Making a shader receive shadows but not cast them

Posted: 01-10-2015 01:26 AM 

Replies: 8
Views: 5866


Once that works would be nice to see an image of that application.

 Forum: Level Editing & Modeling   Topic: Industrial Texture Pack

 Post subject: Re: Industrial Texture Pack
Posted: 01-05-2015 05:18 AM 

Replies: 98
Views: 60034


 Forum: Level Editing & Modeling   Topic: q3dmp29 - Jackal

 Post subject: Re: q3dmp29 - Jackal
Posted: 01-02-2015 04:10 AM 

Replies: 25
Views: 32213


 Forum: Level Editing & Modeling   Topic: Shader for an animated explosion

Posted: 10-26-2014 07:07 AM 

Replies: 12
Views: 9092


 Forum: Level Editing & Modeling   Topic: The texture on my model(s) don't show up in GTKRadiant?

Posted: 04-29-2014 12:39 PM 

Replies: 22
Views: 14243


 Forum: Level Editing & Modeling   Topic: The texture on my model(s) don't show up in GTKRadiant?

Posted: 04-29-2014 12:32 PM 

Replies: 22
Views: 14243


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