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GtkRadiant 1.6.4 Released
PostPosted: obsidian  @ 12-26-2013 09:40 PM


GtkRadiant has hit a new stable release. See the announcement thread here

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Happy 20th Doomsday Anniversary!!!
PostPosted: obsidian  @ 12-10-2013 10:22 AM


Doom is 20 years old today! Happy Doomsday!

Wired has a reminiscing interview with John Carmack.

*looks for secrets*
"unf unf unf"

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Quake Live Standalone Game
PostPosted: obsidian  @ 11-07-2013 12:45 PM

QUAKE LIVE Standalone Game

Below is the full announcement:

We are excited to announce that QUAKE LIVE will be transitioning out of a web browser and into a standalone, downloadable game by the end of this year.

Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome's roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.

Once we go live with this change, you will log in to the site as you normally would. From there you will be presented with a prompt to download the new QUAKE LIVE Launcher. The launcher will automatically keep your game up to date before loading. Once inside, you’ll will be greeted with the website, embedded directly into the game itself. From here, the interface will look and operate similarly to how it does today, but the game will already be running and ready to connect to a match.

This change will allow us to have greater control over the game environment, and more tightly integrate the game with the online components going forward. Some of these benefits will be apparent from day one: getting in and out of games is a smoother experience, and you will be able to view server pings from the match browser before joining the game to better judge connection quality.

To help answer some of your questions, we’ve provided an FAQ below.


Will I have to re-download the game?
For players who already have QUAKE LIVE installed, the transition will be quick. You will download and install a small launcher, and it will update your existing installation files.

When will this update be released?
While we don't have a specific date yet, we expect to release before the end of the year. More specific dates will be given as we get closer to release.

How can I be involved in testing?
We are taking applications to beta test the standalone client from current subscribers. Please see the thread in the Subscribers Only forum for more information, and to sign up.

What will happen to the website? (
Certain functions will remain available on the website even after the update is released. Players will be able to manage certain account settings, view profiles, manage clans, and even launch Pro matches from any web browser. NOTE: Managing and chatting with friends, viewing the match browser, and joining games will require the game to be open.

Will I keep my player stats?
Yes, player stats will transition along with the standalone version of the game.

Will there be Mac/Linux support?
We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.

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QuakeCon 2013
PostPosted: obsidian  @ 08-01-2013 09:22 AM


Yup, it's that time of year again!

Join in on the DISCUSSION, and watch QUAKECON LIVE!

Don't forget about the awesome STEAM SALE going on all weekend!

Here is the schedule for this year (times are CST):

THURSDAY, August 1st

Welcome and Annual Keynote with John Carmack
4:30pm – Streaming Live
John Carmack, Technical Director | id Software

FRIDAY, August 2nd

The Evil Within | Gameplay Presentation
11:00am - QuakeCon Attendee Exclusive
Tango Gameworks
Demoed by Jason Bergman, Producer | Bethesda Softworks

The Elder Scrolls Online | Gameplay Presentation
12:30pm – Streaming Live
Paul Sage, Creative Director | ZeniMax Online Studios
Nick Konkle, Gameplay Lead | ZeniMax Online Studios
Rich Lambert, Lead Content Designer | ZeniMax Online Studios
Eric Bakutis, Content Lead | ZeniMax Online Studios
Gina Bruno, Community Coordinator | ZeniMax Online Studios

Wolfenstein: The New Order | Gameplay Presentation
2:00pm - QuakeCon Attendee Exclusive
Jens Matthies, Creative Director | MachineGames
Demoed by Andreas Öjerfors, Senior Gameplay Designer | MachineGames

GameTrailers’ Bonus Round with Geoff Keighley | Creating and Expanding the Virtual World
3:30pm – Streaming Live
Moderated by Geoff Keighley, GameTrailers TV

Principles of Lighting & Rendering with John Carmack
5:00pm – Streaming Live
John will present a lecture-style presentation on the physics of light transport and rendering. He will discuss how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. Note: not for the technically faint at heart.

SATURDAY, August 3rd

Dishonored: The Brigmore Witches | Game Presentation
11:00am – Streaming Live
Raphael Colantonio, Co-Creative Director | Arkane Studios
Ricardo Bare, Lead Designer | Arkane Studios
Seth Shain, Systems Designer/Associate Producer | Arkane Studios

PC Perspective Hardware Workshop
12:30pm – Streaming at

From Sketchbook to the Big Screen
3:00pm – Streaming Live
Hugo Martin | Art Director, Id Software

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